#Wuthering Waves weird character flicker when moving camera using LSFG (both versions) rx570
20 messages · Page 1 of 1 (latest)
Happens to me in every game to some degree. You could try the non performance version and see if its more stable, but some artifacts are always likely.
Yeah that's normal, either try the non Performance variant of LSFG, or use a higher base framerate, that's just a limitation of using spatial algorithms
That's normal, its from the framegen model. Some games show that more than others. I hope it gets fixed someday.
Also, you'll see similar problems on stairs/stripes, specially if they're high contrast. Its normal.
Looks like the base frame rate is below 60, are you interpolating from 30-40fps? usually 55 and above significantly reduces that. If you are fluctuating frames a lot and bouncing from 33-25ms in render time, that effect is also worse
As others have said some artefacts are always present, but at 60 base they tend to be very minimal
For now it's a limitation of the current lsfg 2.0 model
This makes it feel much better at lower fps and more fluid and better reconstruction but it has issues with heads and stairs for now
One day it'll be fixed probably, base fps doesnt matter
Wuthering Waves is a game in which it's particularly bad it seems
Playing it myself too, in genshin it's way more tame/almost non existant and in games such as Dead by Daylight, Risk of Rain 2 i have none of those issues either despite being 3rd person games too, in Nier Replicant / Automata v rarely encountered too but wuthering waves is making the model cry
@onyx light you could try running LSFG 1.1
Won't be as smooth and fluid as lsfg 2.0 but lsfg 1.1 didn't have issues with character heads
Are you sure base FPS doesn't matter. On Ghost Of Tsushima, the flicker is more obvious at 30->60
Than say 60->120. Base FPS doesn't remove the issue, but it's a lot less obvious on camera pans. I can take a video, but lower base FPS, easier to detect on camera pans
not for wuthering at least
i get it at 60 too depending on light conditions
it does help having higher base fps though
Could be the game, it def varies from game to game like you said. Non existent on Nier Automata
But on GoT, going from 30 to 60 base almost makes it invisible, due to the strobing effect