#Wuthering Waves weird character flicker when moving camera using LSFG (both versions) rx570

20 messages · Page 1 of 1 (latest)

onyx light
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I get this weird character flick when i move my camera only when i'm using the LSFG frame generation, the frame generation works and i get around double the frames but the character flickering is REALLY bad, is there anything i can do to fix it or is it a limitation of the app?

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recorded on my phone because if i record on my screen it doesn't show the flickering

supple pumice
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Happens to me in every game to some degree. You could try the non performance version and see if its more stable, but some artifacts are always likely.

rapid sandal
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Yeah that's normal, either try the non Performance variant of LSFG, or use a higher base framerate, that's just a limitation of using spatial algorithms

jolly walrus
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That's normal, its from the framegen model. Some games show that more than others. I hope it gets fixed someday.
Also, you'll see similar problems on stairs/stripes, specially if they're high contrast. Its normal.

devout gale
fluid shuttle
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For now it's a limitation of the current lsfg 2.0 model

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This makes it feel much better at lower fps and more fluid and better reconstruction but it has issues with heads and stairs for now
One day it'll be fixed probably, base fps doesnt matter

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Wuthering Waves is a game in which it's particularly bad it seems

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Playing it myself too, in genshin it's way more tame/almost non existant and in games such as Dead by Daylight, Risk of Rain 2 i have none of those issues either despite being 3rd person games too, in Nier Replicant / Automata v rarely encountered too but wuthering waves is making the model cry

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@onyx light you could try running LSFG 1.1

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Won't be as smooth and fluid as lsfg 2.0 but lsfg 1.1 didn't have issues with character heads

devout gale
fluid shuttle
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i get it at 60 too depending on light conditions

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it does help having higher base fps though

devout gale
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Could be the game, it def varies from game to game like you said. Non existent on Nier Automata

fluid shuttle
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doesn't happen in darker environments as much

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it'll get better eventually anyways

devout gale
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But on GoT, going from 30 to 60 base almost makes it invisible, due to the strobing effect