#Please FIX LossLess Scaling
62 messages · Page 1 of 1 (latest)
LS doesn't inject into a game, so it can't separate the two. LS creates a transparent overlay on top of your game, which is why it can be used on any app even without having issues with anti-cheat games
yes but what I wrote that something doesn't work, because on I do it with reshade it also manages to upscale.
i'm saying though that reshade injects into a game
all on igpu
it's two different methods
no reshade inject on LS
It is expected to be bad when you do not upscale. Set upscale to LS1 Performance with 0 or 1 sharpness and then LSFG to 2.0 and enable performance mode for it as well. Then try scaling with the app only, no reshade
then just use it that way tbh
you didn't understand what I wrote, the igp can't handle lsfg 1.1 + upscaling because something is done badly. if I do it with reshade it will do it.
igpu
don't you have dgpu?
dgpu+igpu for lsfg+upscale
ah. is it a laptop or desktop?
desktop
If your iGPU cannot handle these, you can always switch to dGPU
oh then ls shouldnt run on igpu
yeah, on desktop machine always use dgpu
run good with my mod
you're not supposed to run it on igpu with desktop
the desktop iGPUs are usually weaker than the mobile counter parts unless specific APUs are used
i usu dgpu for render and igpu for lsfg + upscale and workin fast with reshade but not with upscale via LS
reshade runs on your dgpu then, which is why you're seeing no performance loss
exactly, that is why lossles should work on dgpu as well
you're not using the app as intended, so there's nothing for the dev to fix here
no reshade run o Igpu
in most cases that is decided by the particular mode and not reshade itself, some mods injected via reshade can override some reshade settings
and most probably it works better because most upscalers that are injected via reshade use dgpu
no dgpu i write it
to make is simpler, post dxdiag export here
dgpu only render game, I inject in LS that run on IGPU
yeah, we got that, we are telling you to use dgpu with ls as well
give it a try and meanwhile post dxdiag export here
with this system I get 60fps upscaled working.
we got that already, please try what we asked
I use igpu and dpu at maximum usage and it works. if I do upscaling from lS it doesn't do it. that's the point.
Do as you want in that case, I'm leaving this thread
I'm just here to point out that with this trick it works on weak IGPU, otherwise it won't work.
the whole thread is about the fact that your igpu isn't strong enough AND is NOT how LS is intended to run on desktop. accept it as fact or forever hope for something that will literally never be "fixed"
ok bye
I'm using bucubic and sharp from reshade. bye
bicubic
it's easier to abandon than realize something isn't working properly if I can do it with LS+reshade on IGPU and not without reshade.
stupid people on this support, I hope the message got to the dev.
it's up to reshade to decide what gpu to use, even when you inject into LS that runs on igpu
if your igpu can't handle LS doing both fg and scaling, don't use it
there is nothing wrong with LS so there is nothing to fix
I have reshade log and running on igpu. LS is not wrong but it can be improved. I expressed myself badly, sorry. what I have discovered improves performance a lot on my system. therefore the improvement will be for everyone. higher performance in upscaling with reshade for anyone with any hardware.
only for igpu + dgpu probably
just run lsfg + reshade for upscaling.
bye
Now I'll try it without IGPU on another DGPU. and if the increase is sproportionate here too it means that something is not working properly.
you wrote something obvious... now I'll ask you a question... Why if I enable lsfg + bicubic sharp on igpu in LS it lags? if instead I use lsfg alone + bicubic sharp from reshade on igpu is it fluid.... reshade is always running on igpu. reshade log says it's on igpu.
I also see the increase in Gpu usage.
Its probably because its adding more stress to the program, the game exe is more powerful probably
Yeah, ls is probably not as powerful as a game, so adding effects will cause slowdown to the frame gen. Adding it to the game will not impact the app itself as it runs after rendering.
I'm not inject it in the game but in LS. Goodbye.
Yeah? Thats what i said lol