#Please FIX LossLess Scaling

62 messages · Page 1 of 1 (latest)

iron fog
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I put Upscale to off than I upscale from reshade result is 30->60fps

cyan jasper
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LS doesn't inject into a game, so it can't separate the two. LS creates a transparent overlay on top of your game, which is why it can be used on any app even without having issues with anti-cheat games

iron fog
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yes but what I wrote that something doesn't work, because on I do it with reshade it also manages to upscale.

cyan jasper
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i'm saying though that reshade injects into a game

iron fog
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all on igpu

cyan jasper
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it's two different methods

iron fog
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no reshade inject on LS

inner plover
cyan jasper
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then just use it that way tbh

iron fog
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igpu

cyan jasper
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don't you have dgpu?

iron fog
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dgpu+igpu for lsfg+upscale

cyan jasper
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ah. is it a laptop or desktop?

iron fog
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desktop

inner plover
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If your iGPU cannot handle these, you can always switch to dGPU

cyan jasper
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oh then ls shouldnt run on igpu

inner plover
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yeah, on desktop machine always use dgpu

iron fog
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run good with my mod

cyan jasper
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you're not supposed to run it on igpu with desktop

inner plover
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the desktop iGPUs are usually weaker than the mobile counter parts unless specific APUs are used

iron fog
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i usu dgpu for render and igpu for lsfg + upscale and workin fast with reshade but not with upscale via LS

cyan jasper
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reshade runs on your dgpu then, which is why you're seeing no performance loss

inner plover
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exactly, that is why lossles should work on dgpu as well

cyan jasper
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you're not using the app as intended, so there's nothing for the dev to fix here

iron fog
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no reshade run o Igpu

inner plover
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in most cases that is decided by the particular mode and not reshade itself, some mods injected via reshade can override some reshade settings

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and most probably it works better because most upscalers that are injected via reshade use dgpu

iron fog
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no dgpu i write it

inner plover
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to make is simpler, post dxdiag export here

iron fog
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dgpu only render game, I inject in LS that run on IGPU

inner plover
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yeah, we got that, we are telling you to use dgpu with ls as well

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give it a try and meanwhile post dxdiag export here

iron fog
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with this system I get 60fps upscaled working.

inner plover
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we got that already, please try what we asked

iron fog
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I use igpu and dpu at maximum usage and it works. if I do upscaling from lS it doesn't do it. that's the point.

inner plover
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Do as you want in that case, I'm leaving this thread

iron fog
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I'm just here to point out that with this trick it works on weak IGPU, otherwise it won't work.

cyan jasper
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the whole thread is about the fact that your igpu isn't strong enough AND is NOT how LS is intended to run on desktop. accept it as fact or forever hope for something that will literally never be "fixed"

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ok bye

iron fog
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I'm using bucubic and sharp from reshade. bye

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bicubic

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it's easier to abandon than realize something isn't working properly if I can do it with LS+reshade on IGPU and not without reshade.

iron fog
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stupid people on this support, I hope the message got to the dev.

solemn cobalt
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it's up to reshade to decide what gpu to use, even when you inject into LS that runs on igpu

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if your igpu can't handle LS doing both fg and scaling, don't use it

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there is nothing wrong with LS so there is nothing to fix

iron fog
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I have reshade log and running on igpu. LS is not wrong but it can be improved. I expressed myself badly, sorry. what I have discovered improves performance a lot on my system. therefore the improvement will be for everyone. higher performance in upscaling with reshade for anyone with any hardware.

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only for igpu + dgpu probably

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just run lsfg + reshade for upscaling.

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bye

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Now I'll try it without IGPU on another DGPU. and if the increase is sproportionate here too it means that something is not working properly.

iron fog
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you wrote something obvious... now I'll ask you a question... Why if I enable lsfg + bicubic sharp on igpu in LS it lags? if instead I use lsfg alone + bicubic sharp from reshade on igpu is it fluid.... reshade is always running on igpu. reshade log says it's on igpu.

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I also see the increase in Gpu usage.

calm lark
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Its probably because its adding more stress to the program, the game exe is more powerful probably

iron fog
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I'm injecting in LS not in the game.

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I give up goodbye....

calm lark
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Yeah, ls is probably not as powerful as a game, so adding effects will cause slowdown to the frame gen. Adding it to the game will not impact the app itself as it runs after rendering.

iron fog
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I'm not inject it in the game but in LS. Goodbye.

calm lark
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Yeah? Thats what i said lol