#Is it possible to get 240 fps from 120 with a 60 hertz monitor?

15 messages · Page 1 of 1 (latest)

blissful panther
#

Lossless Scaling can't display more than your max refresh rate

unborn lava
blissful panther
#

As far as I understand it shouldn't be able to

#

Your game can go to 120 FPS but a 60 Hz display won't be able to show more than 60

coral bramble
#

why do you want 240 fps from a 60hz display?

light river
#

the input delay really isn't any better if you wonder "i have more fps, less delay" the monitor also has a delay

coral bramble
#

id understand if its native fps but FG fps wont do you anything, if its native 240fps then you'll benefit from lower input lag

light river
coral bramble
#

he'll benefit only from lower input lag if its native 240fps, smoothness will still feel 60

light river
#

but since the monitor can't help his inputs he will not feel it

coral bramble
#

i know he'll only feel much more responsive from his games

steep blaze
# unborn lava but why it can display 120 fps?

If your game can calculate 120fps, you wont see any difference with 240 fps interpolated on a 60hz monitor. So better to not use fg since it doesnt enhance the software itself. Only the visuals.

light river
#

also i hope you don t want to play competitive games atleast I have no ideea how the fg delay feels

steep blaze
#

and your game can draw 120 fps but your monitor discards half of them to display at 60hz. But the smoothness is here since it is the game that allows it, not an external software