#Performance degradation with DXGI and WGC capture method\2.6.0.5 beta

213 messages · Page 1 of 1 (latest)

worthy monolith
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Screen scaling does not work, does not expand the game from 720p to 1080p, the screen remains at 720p, everything else is black, Intel + GTX 1650Ti, laptop.

abstract hull
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Can your mouse be shown after zooming

worthy monolith
worthy monolith
abstract hull
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I have this problem too. My mouse also disappeared after zoomed, I don't know if you will have this problem

worthy monolith
abstract hull
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Then you're already a lot better than me

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I can't even see the mouse

worthy monolith
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Try these settings, but it's not a fact that you'll see a mouse.

nocturne sorrel
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What scaling options you using?

worthy monolith
worthy monolith
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2.6.0.4 beta 5 Screen upscaling does not work

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this happens most often in beta

worthy monolith
rapid hamlet
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Whats your hardware? Any dgpu igpu?

worthy monolith
rapid hamlet
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And you using integrated screen or out to monitor?

worthy monolith
rapid hamlet
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Integrated laptop screen connected to igpu => Set LS in Windows Graphic Prefered to iGPU to make LS run under iGPU

rapid hamlet
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No, windows graphic not nvidia

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Type Graphic in Windows Search bar

worthy monolith
rapid hamlet
rapid hamlet
worthy monolith
worthy monolith
rapid hamlet
worthy monolith
worthy monolith
rapid hamlet
worthy monolith
rapid hamlet
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Show me this advanced display of your please

worthy monolith
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Can you understand at least from Russian ?

worthy monolith
rapid hamlet
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Your current screen connect to UHD Graphic -> igpu

rapid hamlet
worthy monolith
rapid hamlet
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Try it

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Because it's not gonna work properly

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Like it should

worthy monolith
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I found a good working solution that works perfectly with the graphics card

rapid hamlet
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LS have to run on the same GPU as screen

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Not game

worthy monolith
rapid hamlet
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Because LS capturing image on screen, so have to be on same gpu as screen

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Then inside LS app, you can try to set Prefered GPU to igpu or dgpu if you like

worthy monolith
rapid hamlet
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LS capturing image on screen, so have to be on same gpu as screen in Windows Setting

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If you want LS to utilise iGPU or dGPU to processing, set it inside LS app

worthy monolith
rapid hamlet
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Because most cpu has igpu

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That's what dev told me and I tell you back

worthy monolith
worthy monolith
# rapid hamlet Because most cpu has igpu

by the way, I tested an analog from the Japanese, magpie works worse for them, and the capture system is different, and it works worse on my system, the capture system works more correctly right there, and also frame generation, which works mediocre so far, I will wait for LSFG 2.0.so far, I see prospects in LS, and I believe that the software should not be tied to a certain hardware, but should work on all systems

rapid hamlet
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?

worthy monolith
rapid hamlet
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Sorry I just dont understand some of word you saying

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" I believe that the software should not be tied to a certain hardware, but should work on all systems" => this is because how stupid windows is

worthy monolith
worthy monolith
rapid hamlet
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Ah no, I use Discord app

worthy monolith
worthy monolith
rapid hamlet
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Your welcome

worthy monolith
rapid hamlet
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Ok what you want to ask?

worthy monolith
rapid hamlet
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No I'm in Asia

worthy monolith
rapid hamlet
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Yea

worthy monolith
rapid hamlet
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Why?

worthy monolith
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sometimes it's hard for me to convey my thoughts to you from Russian into English

rapid hamlet
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China

worthy monolith
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by the way, Kazakhstan is also part of Asia

rapid hamlet
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Anyway I have to leave now

worthy monolith
# rapid hamlet China

you and I have +2 hours difference, I want to learn more about China, if you come back, I'll be glad to talk to you

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The problem is solved\2.6.0.4 beta 5\ Screen upscaling does not work

worthy monolith
# nocturne sorrel What scaling options you using?

Developer, I wanted to ask you about frame generation. Since the system does not work quite correctly, is it possible to use software to force LSFG to generate frames without reference to the hertz of the screen and without limiting fps, for example, through the CUDA core, if possible, or in some way intercept information about graphics processing during the game, and then playback at 30 frames per second at 60 Hertz, this is suicide, but the interface in the game is an epileptic's nightmare, if you can get rid of this habit and make a more approximate analogue of RTX frame generation, then this will be a breakthrough LSFG 2.0

mortal brook
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forget about FSR 2.0/3.0, DLSS or XeSS

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They require in-engine integration they require motion vectors

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LS doesn't do that

worthy monolith
worthy monolith
mortal brook
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LSFG is ths's own solution and he said there will be newer models and improvements down the road, that one is constantly being worked on

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and it doesn't require in-engine information but because of that it's harder to develop it

worthy monolith
mortal brook
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What do you mean exactly i'm not sure what you mean here

worthy monolith
mortal brook
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with the latest betas LSFG follows your fps and doubles it exactly there's not exactly a need anymore for a cap but it helps with frame pacing especially if your gpu cant handle going above monitor refresh rate with lsfg

worthy monolith
mortal brook
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hmm i'm actually not sure about this since i have a 165Hz monitor myself
you shouldn't really use LSFG if you already go above monitor refresh rate w/o it especially at 60hz basically what you'll do is have smth around 90-100 real frames and 90-100 interpolated frames and in the window of 60frames it'll just output w/e is ready be it a real or a fake frame i dont think it will quite help you right now

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if dev sees this he can answer it more throughly

worthy monolith
# mortal brook if dev sees this he can answer it more throughly

my friend has an RTX video card and it +- works on the same principle that I described earlier, it gives out +200 fps without a vertical sync pulse, it gives him another +-100 fps and that's all without pulling up the interface, provided that he has a 60 hertz monitor

mortal brook
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Seems to be working just fine LSFG now just discards excess frames above monitor rate

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be it REAL or FAKE frames

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you'll get 60fps(either real or fake but there's no control which one, it'll get the nearest one that's ready in the queue) out of all those 200 (real & fake frames) with even-ish frame pacing

worthy monolith
worthy monolith
mortal brook
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They already do work with the video card also having a bias towards the processor would be stupid

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LS and LSFG require a lot of computation which can also be paralelized CPU suck at that

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GPUs are supposed to do math crunch numbers especially operations that can be done in parallel

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anyway it uses CPU evenly on all cores already from what hwinfo tells me

worthy monolith
worthy monolith
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of course, I do not require all this, but a paid and promising product should work stably for the average user

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The only competitor of LS is Magpie, which is distributed from the Japanese on a free basis

mortal brook
worthy monolith
worthy monolith
worthy monolith
mortal brook
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Nope no idea i'm just a normal user hmmsip

worthy monolith
azure dagger
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reshade mods can do that because they attach to pipleines for info, use them

worthy monolith
mortal brook
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Well it's simple as that then it cant be done

worthy monolith
mortal brook
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Raytracing cannot be done on Screen Space color pixel information it needs ingame data

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Nope no chance

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LS has no aceess at anything besides pixel color information

azure dagger
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exactly

mortal brook
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you cant tell from pixel color information alone what is a light source what is a ray

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you dont know where objects are

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you just cant

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not to mention material properties

worthy monolith
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interesting and complex information, it turns out that the marketers have won

mortal brook
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at most you can do some fancy edge detection and pattern recognition to isolate some objects but again you dont know where is the light source and material information

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therefore ray tracing is impossible without in-engine integration

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or without hooking like reshade does

worthy monolith
azure dagger
mortal brook
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There literally were server farms just to render a frame of a single movie in damn hours

azure dagger
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now that the power is here it was the next logical step in the evolution

mortal brook
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Now it can be done in real time CLe_TopKek

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by a single laptop gpu

azure dagger
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I work for Chaos and can confirm that 😄

worthy monolith
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Are you from China?

azure dagger
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Vantage can now do amazing job and we collaborated with ngreedia to add dlss 3.5 to it

azure dagger
worthy monolith
mortal brook
# worthy monolith and is there a way to cheat the upscaling system by the type of craftsmen who op...

again DLSS requires motion vectors from ingame data LS doesnt have access and LS will never have because it's general purpose software with maximum compatibility that will never resort to hardware specific and also will always stay like this without injecting itself in a game or modifying game files so no cheats here
LS already uses for LS1 some sort of neural network for it's upscaling but it's purely spatial, it's not temporal like DLSS is

azure dagger
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never heard of that but I guarantee that DeepL does an amazing job and supports chinese

worthy monolith
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I'm using the translator only to convey my thoughts to you correctly

azure dagger
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I still prefer DeepL, it is a translator with machine learning that translates with an amazing quality, been using it since 2018. You can download it as an app or use it from their website but as an app you just mark the text, hit Ctrl+ Double C and it automatically copies the text, opens the app, recognized the lang, and translates it

worthy monolith
worthy monolith
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yes, it is a pity that it is impossible to implement a lot without invading the game files

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by the way, fake HDR works a little strangely, it turns the tones of the game into a dark gridient

rapid hamlet
worthy monolith
worthy monolith
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Okay, the main thing is that LS should work without buggy lags and delays.

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thank you for your help and information

rapid hamlet
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And with LS you need input (capture game frame/image) => LS processing => LS output (re-rendering/re-displaying)

worthy monolith
rapid hamlet
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And it will be this:
Desktop PC: Game => dGPU processing => dGPU displaying out => LS capturing dGPU displaying => LS processing using what GPU you choose inside LS app => LS redisplaying from where it capture

Laptop: Game => dGPU processing => iGPU đisplaying out => LS capturing displaying out => LS processing by whatever gpu you choose => LS ređisplaying

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So to make LS work correctly you should choose where the output đisplay, if wrong it might work unstable or not working at all

rapid hamlet
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The most heavy part is image processing which you inside LS app to let igpu or dgpu do it

worthy monolith
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Right now my brain is overloaded and I can't take in heavy information.

rapid hamlet
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Ok read it slowly

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Just read the Laptop case which is your case

worthy monolith
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reading it is one thing, but recognizing it is another, I need to work on it myself to understand.

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I don't have a projection of what I can associate it with.

lavish leaf
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When i fix the igpu trick my performance decreases a lot in ls

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In 2.5.1 it was working for me without the igpu graphic trick

worthy monolith
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Performance degradation with DXGI and WGC capture method\2.6.0.5 beta

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Performance drops in games with DXGI and GDI capture methods, is there any way to fix this ?

covert breach
worthy monolith
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In general, the conclusion is that in API DXGI\GDI FPS is not stable 30-40 frames, instead of stable 60, in WGC FPS stable exactly 60 frames, maybe more. Upskelling AMD FSR with API , works krane heavy and not productive, which entails a decrease in performance in games.

covert breach
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Dont use gdi except for older games.
Dxgi should tax less performances than wgc. It is what happens in the game I play.

worthy monolith
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Maybe in other games the API works much better

covert breach
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Frame Generation should bring visual smooth, no matter the performance of the game. But better to use dxgi.

worthy monolith
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I don't use Frame Generation because it's still raw and it has a twitchy interface

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and I have a 60 Hertz monitor in my laptop.

covert breach
worthy monolith
azure dagger
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he means that on 30fps the ghosting and artifacts are more noticeable

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and beacuse he is with 60hz monitor that is not a viable option for him

covert breach
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Ah ok

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I understand

worthy monolith
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halos and artefacts are noticed at more than 60 FPS

azure dagger
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yes, but less prominent

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due to that the recommended when you put your mouse cursor over LSFG is 60 fps

worthy monolith
azure dagger
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tried both 3rd and 1st person games with lsfg

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the only one that had more noticeable issues for me was AC: Valhalla due to having lots of UI around the edges where the issue are more noticeable

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otherwise it was slight enough to not cause annoyance for me

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played with 72FPS cap for 144Hz setup

worthy monolith
azure dagger
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depends on the game, some have these more and some have this less

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the ones I played with lsfg did not had too much of an issue

worthy monolith
azure dagger
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well, for me not all of the games experience the crosshair ghosting, some have it slight, some have it bigger

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for example in hunt the ghosting is slight n the crosshair

worthy monolith
azure dagger
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no idea what you mean by eagles

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if using translator- try a better one

worthy monolith