#crosshair overlay

18 messages · Page 1 of 1 (latest)

cosmic vigil
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This is needed because LS scales via exclusive full-screen. And crosshair overlay softwares out there doesn't support exclusive full-screen mode. Only one or two supports and they use xbox game bar plugin to do so. All these could be avoided if just a simple crosshair overlay feature is added.

Its needed for shooter games.

signal quarry
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LS doesn’t use exclusive fullscreen and this is out of the scope of LS.

cosmic vigil
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I have tested three crosshair overlay softwares. None of them works after scaling

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So i thought LS outputs in exclusive full screen mode. Because crosshair overlays does not work with exclusive full screen mode.

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In what mode does LS output?

signal quarry
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It presents in independent flip mode to borderless fullscreen window

cosmic vigil
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Hmm. Anyways crosshair overlay softwares doesn't work with LS.

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Don't know why if LS uses borderless full-screen

signal quarry
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I can see overlays popup above LS window so dunno either

junior needle
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It would be nice if this feature could be reconsidered for implementation.

Even if LS is theoretically compatible with other crosshair overlays, I have found it tends to cause a host of problems, including but not limited double-rendering of the overlay and performance issues.

As others have mentioned there are a variety of reasons even the most rudimentary of crosshair functionality would be greatly appreciated.

cold pilot
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Some games are banning people for such, so it can become risky for the app adding that kind of a function

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lately more devs are cracking down on such a small elements, and the target is for LS to be usable for more people as possible

inland rune
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just put a thin piece of tape on your monitor lmao

modest mist
neon juniper
cosmic vigil
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I don't know what displaying method LS uses as final output, whatever it is, it blocks all the crosshair overlay software out there in the market.

cosmic vigil