Not sure if this is possible but the way I would personally want to use generated frames is say I have a game I can usually run at 144fps but in densely populated zones like towns that might drop, ESO has this issue a lot. Being able to have LSFG enabled but it only uses generated frames when the frames dip below 144 would be amazing, when your games running well you wont have any/much added input latency but when frames start lowering the frame rate and smoothness stays mostly consistent at the expense of some added latency.
Basically its using the frame gen to fill in the blanks when needed rather than adding it between every frame or every few frames.
