#FSR 3?

59 messages · Page 1 of 1 (latest)

white anchor
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Will FSR 3 realese if yes it would be a killer feature with fame generation

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FSR 3?

quick raft
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If you scroll up in the general channel you will see a veeeeeeery lengthy discussion on the topic.
Until the source code is released it is very hard to tell but at the moment the things are pointing towards no (because it looks like it will be temporal solution like FSR2 and DLSS)

silver rock
# quick raft If you scroll up in the general channel you will see a veeeeeeery lengthy discus...

AFMF is FSR 3 without the temporal data, so if the source code is public the same modifications can be made to get frame generation to run without needing access to the game engine & motion vectors like AFMF does.

Modifying source code especially of frame generation which THS may not be experienced with however does take certain skills that the LS team doesn't have.

So I'm not saying it should be added but it should be possible to do & I'm sure someone will.

quick raft
# silver rock AFMF is FSR 3 without the temporal data, so if the source code is public the sam...

Correct and incorrect at the same time. FSR3 will most probably contain the FG code but optimized for temporal usage. If that is the case- someone will have to rewrite a major part of it. Also, AMD are most probably not gonna open the FMF (driver level injection) code and that is the issue because that version of the code has additional optimization to do better picture without temporal data

whole wraith
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There is already a possibility to add simple blended frames with a reshade filter. If some fluid motion algorithm like AFMF (not FSR 3 FMF) goes open source, it should be possible to implement frame generation in tools like LS.

quick raft
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The issue is that the reshade filters also intercept info from the game pipelines and that can trigger anti-cheat softwares. Recently Crytek banned the using of reshade in Hunt: Showdown due to some filters assisting the playersin unfair ways. The EAC intercepts the ReShade filters exactly when they try to engage the pipelines now.

silver slate
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actually better then that

crystal pulsar
crystal pulsar
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Some reshade effect I found that combines 2 frames to make a new frame. It looks decent but only at 75+fps

crystal pulsar
silver slate
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i don't think it does inturpaltion at all

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is it not just like montion blur

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i don't think it is real interlacing

crystal pulsar
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Hmmm

crystal pulsar
silver slate
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Basically just worse motion blur

crystal pulsar
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yeah

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its kinda like frame gen

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only looks good at like 60fps minimum tho

silver slate
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It just layers the previous frame onto your current one

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It doesn't add any in-between frames

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Just use motion blur

crystal pulsar
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Is there a reshade effect that does frame interpolation

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If not, is it even possible?

silver slate
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Hybred has made one

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He hasn't released it though

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Ask him if you have any questions about it

crystal pulsar
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@silver rock do you have a potential beta release date for frame interpolation?

silver rock
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I'm waiting for FSR3 source code to be released. I want to see how AMD is reducing latency, latency is not good with my version

crystal pulsar
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about how much does your code increase latency by

silver slate
crystal pulsar
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There’s a setting in Nvidia’s driver that improves latency across all games.

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The only drawback is that it’s cpu intensive

hybrid veldt
crystal pulsar
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Ye

silver slate
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I think it has licensing issues to

crystal pulsar
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Licensing issues?

silver rock
# silver slate does reflex or anti lag not improve it at all?

Reflex does, AL+ doesn't according to HUB's tests. AMD said they're working on making it better compatible with FSR3

Either way its RX 7000 exclusive so doesn't help most people. Most of the latency reduction is built into the frame generation itself.

silver slate
crystal pulsar
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Oh

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Yea you’ll need a license for that

silver rock
# crystal pulsar Yea you’ll need a license for that

I'm borrowing open source code from other fast/lightweight interpolation algorithms for mine. So for a full release I will need to

1 - Write my own GPU swapchain latency reduction software or hope AL+ becomes open source & more compatible with FG so I can implement it like Reflex

2 - Replace copyrighted code with my own and/or seek permission to use it

At this point I'm more interested in modifying FSR 3 code than I am getting my own version officially released. I think it will be time consuming and have at best the same quality, at worse inferior

quick raft
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Well, in all of the cases we will have to wait for the SDK to see what is and what is not possible

crystal pulsar
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Is the interpolation algorithm you’re developing in reshade or is it like an application?

meager grove
quick raft
grand ore
uneven smelt
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Won't be coming to lss

grand ore
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no problem

quick raft
# grand ore Where

with that much spam in general- you can use the search function to try locating it xD