Some people have mentioned that the new center is weaker for solo bunnies because there is only the coaster to get to the next floor.
While this is fine for me personally and a lot of other players, I must agree that I get their point.
To solve this issue, there could be an extra gate or zipline added on the first floor but I feel like this would not make it better for both sides.
I think that it is important to give the bunnies quick options to go to the 2nd floor. Mainly because the game is balanced to look around for bunnies across multiple floors. At the start of the game, 5 bunnies are scattered around in 1 floor, making it easy for the magician to find bunnies and get "free" damage on them.
Just adding a 6th objective on the first floor to accomplish this would make sense but there are magician players who already think 5 objectives is too much.
It would also take a lot of time to redesign the room to fit those objectives and till be as pretty as it is.
then what do we do with the rollercoaster?
Well why don't we add the option to ride the rollercoaster solo?
Both of the solutions below create the same "problem". We have two rollercoasters. Objectives need a standard way of activating them and not have a way of activating them based on room. This means if one of these options below would be added, it would also need to happen in amusement.
After some thinking, I think these would still be fine.
Option 1)
My first idea was to add the minigame from carousel center into the new center but upon completion you wouldn't get an item, but the rollercoaster would drive off after 10 seconds.
The minigame would not trigger a notification to the magician, but he would still be able to hear the music and the candies being thrown. And when the coaster drives off the magician receives the normal coaster notification.
5 candies needed, magician can interupt this by making the bunny walk off the platform, ...