= Magician Activated Ability Gears =
-
Creepy Speech.
I don't think this gear gets used much. I personally think it is okay but I also think madness is just such a weak state in the game right now.
I like the funny voice lines from it. -
Return Impostor.
Cool little gear. Seems very useful for how often you need to place an imposter and move them. -
Listening.
Was the most annoying gear to face as a bunny.
It was a default part of magician in the October open playtest and I kind of miss it as a default.
I personally found it very helpful for information and sometimes slowing down aggressive bunnies.
I don't know how it works exactly, since I cant use it anymore.
The bunny player within me kind of hopes they made it so it lasts shorter and also can be countered by the new calmness effect.
The magician player within me wishes I had this as base kit.
= Magician Passive Gears =
-
Collector.
It might be okay in lower MMR lobbies but in higher MMR I think bunnies share items too much. -
Hasty Collector.
I wish I had either this or strong hand so badly. I had so many bunnies escape while trying to both loot them and them cage them or throw them. -
Impostor Tamer.
Could be okay but I think magician currently enough imposter slots to cover areas of interest. -
Lucky Charge.
Eh. Maybe useful in higher MMR lobbies with aggressive bunnies that don't give magician many keys, but that 20% is kind of a really low chance. -
Refreshing Charge.
This gear is pretty alright. I mainly use it to give myself a quick imposter refresh. -
Strong Hand.
I wish I had this gear more then Hasty collector but still just looting bunnies who are good at skill checks is a pain. -
Standing Ovation.
I don't understand what rewards this gear is increasing. -
Mind-Breaker.
Madness is just too weak right now in my opinion. -
Warden.
I wish this wasn't a gear and magician just started with an extra key. some games are hard to start out.