#Monster tasks suggestion

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wicked jackal
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As mentioned in the announcement the monster tasks should not depend on match outcome.
Which is a very nice addition to give more rewards to the players.

Some tasks in their current state do however depend on the match outcome.

Kill bunnies (1/2/3)
I think the kill one bunny task is fine, but the 2 and 3 might be a bit strange. Especially the 3 because it is basically a monster win so it depends on match outcome.

Grab bunnies (5/10/15)
5 and 10 should be fine here, 15 might be too much because it's technically 3 gears of each bunny.

Possible general task additions:

  • Close gates (x/x/x)
  • Destoy items (x/x/x) (items meaning bikes, trampilines, marbles, jigglebun)
  • Cage bunnies (x/x/x)
  • Catch with Ticketmen (x/x/x)
  • Loot bunny (x/x/x)
  • Loot keys from corspses (x/x/x)
  • Activate Ticketmen (x/x/x)
  • Succeed marble skill check (x/x/x)
  • Grab bunny doing objective (x/x/x)
  • Charge yourself (x/x/x)
  • Bunny takes rabbit hole in chase (x/x/x) (not sure about this one because bunnies can technically deny this one)
  • Spend (x) amount of time on a certain floor
  • Hit with thrown bunny (x/x/x)
  • Carry one bunny X amount of distance
  • Have X keys carried at once
  • Have chases last for X amount of time
  • Throw bunnies a minimum of X distance
  • Double-loot bunnies
  • Find bunny shortly after teleporting

Possible magician specific additions:

  • Plants Cards (x/x)
  • Catch with importer (x/x/x)
  • Sneak attack a bunny (inv+grab) (x/x)
  • Hat grab (x/x/x)

In case we can link tasks based on gears equiped:

  • Drive bunnys insane (x/x/x) (when creapy speech equiped)

Quote from announcement: "At the start of the match, the Hunter receives tasks from the Puppet Master. Completing them guarantees a reward that does not depend on the match outcome"

crimson cliff
wicked jackal
winged umbra
fiery quest
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Maybe

Activate Ticketmen (x/x)
Collect Keys (x/x/x)

median hull
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If these are intended to be alternative win conditions outside of killing...then killing as a task doesn't make sense at all and should be removed

#

i would also try and have the system eliminate tasks that double dip
(throw bunny shouldn't be in the same pool of grab bunny, because obviously if you grab a bunny you are going to throw them)

limpid ravine
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I feel like tasks like these should also provide something to do while you're roaming from place to place, especially if you have nothing else to do but wait for the bunnies to get up to your floor.
The bunnies have posters they can collect for some extra points as a small example. Not sure if something like that is in the cards for this at all, but I believe the Magician should have something extra to do that isn't related to the bunnies directly.
Either that or make interacting with bunnies more of a challenge.

Hit with thrown bunny
Carry one bunny X amount of distance
Have X keys carried at once
Have chases last for X amount of time
Throw bunnies a minimum of X distance
Double-loot bunnies
Find bunny shortly after teleporting

median hull
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  • succeed marble skill check (1/2/3) times
  • grab bunny doing objective (1/2/3) times
  • charge yourself (x/x/x) times
  • bunny takes rabbit hole in chase (x/x/x) times
  • spend (x) amount of time on a certain floor
  • drive (x) amount of bunnys insane
wicked jackal
#

I'll add more of the given suggestions in the main post tomorrow btw. Currently not at home.
Love the input magician_love

median hull