As mentioned in the announcement the monster tasks should not depend on match outcome.
Which is a very nice addition to give more rewards to the players.
Some tasks in their current state do however depend on the match outcome.
Kill bunnies (1/2/3)
I think the kill one bunny task is fine, but the 2 and 3 might be a bit strange. Especially the 3 because it is basically a monster win so it depends on match outcome.
Grab bunnies (5/10/15)
5 and 10 should be fine here, 15 might be too much because it's technically 3 gears of each bunny.
Possible general task additions:
- Close gates (x/x/x)
- Destoy items (x/x/x) (items meaning bikes, trampilines, marbles, jigglebun)
- Cage bunnies (x/x/x)
- Catch with Ticketmen (x/x/x)
- Loot bunny (x/x/x)
- Loot keys from corspses (x/x/x)
- Activate Ticketmen (x/x/x)
- Succeed marble skill check (x/x/x)
- Grab bunny doing objective (x/x/x)
- Charge yourself (x/x/x)
- Bunny takes rabbit hole in chase (x/x/x) (not sure about this one because bunnies can technically deny this one)
- Spend (x) amount of time on a certain floor
- Hit with thrown bunny (x/x/x)
- Carry one bunny X amount of distance
- Have X keys carried at once
- Have chases last for X amount of time
- Throw bunnies a minimum of X distance
- Double-loot bunnies
- Find bunny shortly after teleporting
Possible magician specific additions:
- Plants Cards (x/x)
- Catch with importer (x/x/x)
- Sneak attack a bunny (inv+grab) (x/x)
- Hat grab (x/x/x)
In case we can link tasks based on gears equiped:
- Drive bunnys insane (x/x/x) (when creapy speech equiped)
Quote from announcement: "At the start of the match, the Hunter receives tasks from the Puppet Master. Completing them guarantees a reward that does not depend on the match outcome"

