#Unfair loops that I have encountered so far!

116 messages · Page 1 of 1 (latest)

topaz token
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:

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  1. This loop is really strong and magician can't do much about it, also it can be chained with a hole in the wall. Can we, at least, keep only one side between statues open?
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  1. Is straight up unfair place where they can pass with minimum effort and it's always getting abused, I am thinking that it can even be a bug.
safe grove
safe grove
covert fable
# topaz token

yeah seems they messsed this one up curtains meant to block them :'/

topaz token
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So basically the best option is to place an impostor and leave, which also useless since they are working together and will just remove impostor from each other.

covert fable
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but right now doesnt really work unless you catch them without ledges and stuff

topaz token
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There is already a strong jump to the circus center

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Why they have more loops to chain there?

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And even I abused it, no skill needed, magician can't really catch you without waisting an impostor

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And even when he is placing it I just run to the cages and jumping to the middle

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So it's not even a success catch, just a complete waist

covert fable
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@topaz tokenthere is fun spot in circus hall 2 where you hat grab gate above after coming out of closet never knew you could do that there

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but then every other spot you try to use grab from below doesnt work

topaz token
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I am talking about this two statues.

topaz token
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I did this, this is not hard

covert fable
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i mean im fine with them removing it circus hall / circus has to many already

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circus hall 2 room very troll can use then statues can go back down jump over railing then throguh the window on f1 or use tramp to jump up to ledge kinda crazy how many spot are close by

topaz token
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I also reported the cage piles that they are straight up abusing with jumping gear

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Why by buying a gear u are guaranted a 99% safe area from magician by pressing E ?

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One of the cages are to high to your hat grab can't aim at it's top

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U are forced to drop chaises a lot and they can jump down and keep doing what they were doing.

covert fable
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yeah i agree with that they should block them off or if there meant to be used fix hat grab

topaz token
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They still have plenty of items to carry them on.

covert fable
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but probably remove it tbh very easy for them to dodge on top even when its working

topaz token
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Even areas like Circus floor 1 hole can be countered

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In floor 2 you can jump between statues and then just run away to another loop that reqire magician to use a hat grab and aim it right

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Bunny just have to use space and don't lose vision of magician, magician can't catch on bunny becaue there is two holes between the statues

safe grove
safe grove
topaz token
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Really big gap, they are not the same, the amount of coordination is crazy.

safe grove
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theres almost no difference

topaz token
safe grove
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the communication tools in this game are great

safe grove
topaz token
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Cages that in circus

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Forced to launch game to prove the point

safe grove
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yeah thats a cage problem not a loop problem

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cages just need collisions that push bunnies off

topaz token
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I am on my way

topaz token
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Yes, you can use inv. to push him back away from the cages side, however he can just run back downstairs, and let's not forget that he has items

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And u have to tap to move without a sound

grave wolf
topaz token
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Waist my resources or leave and wait when they just trigget my impostor and remove in from each other?

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Nothing you can really do

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And this is just ONE bunny, ONE

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While others doing objectives to

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To win in this situation the bunny should not have any items.

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The only thing that saves me here, usually is that they are still, somehow, missing their rockets or missing their jump between the statues

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That is it

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On this cage magi can't get you just because it's too high

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That's why I am playing maigican, honestly, you don't need any skill to play on bunny and win, just because items, crazy loops and places where you can't be grabbed.

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When bunnies not in this areas, they use rockets, marbles and bicycles, when they are there they laching to this places and never leave.

safe grove
# topaz token

invis to counter the loop then active impostor if they go to circus center

safe grove
safe grove
covert fable
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@topaz tokenbtw how do you deal with coaster room i find some loops there are very annoying as mag

covert fable
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yeah it bs

topaz token
covert fable
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got luckly here

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but also i love to see coaster bug is back

topaz token
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They can't progress much there

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all reas are grabable

covert fable
topaz token
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btw

topaz token
covert fable
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this bugg is back aswell

topaz token
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Not even looting for keys

covert fable
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hanging onto back of cart

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yeah btw what is up with keys

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some matches i start with 3 some with 0

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very wierd

safe grove
covert fable
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but was very annoying to do as they jump around small area you cant enter ill just leave next time

topaz token
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Ur resources are limmited and they have a lot things to waist without faicing a punisgment.

safe grove
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i am aware, but you seem to be trying to catch them, or did I misinterpret?
the "correct" play when a bunny is in a rough spot is to ignore them and patrol objectives anyways, so these harder loops wouldnt matter in that context anyways

topaz token
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I have really small window to breath, it's always tuff

safe grove
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2,402

bleak hawk
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So to give my opinion on looping. It should be like Dead By Daylight.
Pallets in dead by daylight are considered a survivor resource and the killer in Dead By Daylight can always out run a survivor even without their power.

There are cases where a survivor who can make good loops can stay ahead of the killer a little bit but the point is that a killer who knows how to loop will always catch up to the survivor without using any of their abilities or powers.

The killer shouldn't need to expend their resources to catch a survivor the survivor should be the one who has to expand a resource in order to escape the killer. The killer expending resources should make the chase easier. not be a requirement in order to even end chase.

safe grove
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In dbd the killer also expends resources (their power) to catch survivors, both sides need to use what they have at their disposal
Making loops so unsafe that mag can always catch a bunny not using any items without using his abilities isnt a great idea imo

covert fable
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@safe grovedbdl is bad example imo some use resources yes. but most new killer bypass the pallets or window or other mechanics

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but i get your idea

safe grove
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yeah but they still need to use their power to do that (which in that case is their resource), no?

bleak hawk
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I explained that killers don't have to use their power to catch survivors in Dead by Daylight.

If a killer was good and looping and wanted to tunnel someone out of the game and never used anything but their primary attack they could do it.
They would most likely lose the game to the other survivors but they killer would at least catch the single survivor and kill them.

Killers slightly run faster then survivors in dead by daylight. The key to outrunning killer is being good at chaining loops and hugging them tight while keeping distance from the killer.

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You could do nothing but M1 and get a kill

grave wolf
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If a killer is unable to catch a bunny without using their powers, thats a problem

covert fable
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i sitll think doc is right tbh like if the loop is very short shouldnt be wasting resources to catch them

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the statue he posted in circus hall 2 is prime example

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shouldnt need your power there

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also this isnt dbdl the cd are long

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using imposter for that is very bad

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need them for other more important things

safe grove
# bleak hawk You could do nothing but M1 and get a kill

See i dont think you can
As surv just get them to a strong loop and if you win mindgames you can run them for basically the enitre match by reaetting bloodlust by losing chase or making them break pallets
You use your resources to counter their resources and whoever uses their resources better wins
Sure, you can spend all your resources at once but will be lacking them later

covert fable
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@safe grovei mean depends on what pallet

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but ill defo agree m1 only is super rough

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as there more then just looping can sac a health state while looping and then do exactly as you said