#two fake rabbits on top of each other

22 messages · Page 1 of 1 (latest)

quasi verge
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Hello,
I feel like my suggestion and balance idea might not be very popular with Hunters. I’ve noticed that many Hunters at higher levels place two fake rabbits on top of each other, and as a result, the firework only destroys one of them instead of both.

In my opinion, a firework should destroy both rabbits if they’re stacked together (for the sake of logic), or there should be a placement limit preventing two rabbits from being placed too close to each other.

Right now, being able to stack two rabbits guarantees the Hunter enough time to reach and catch them no matter what, and it’s very hard to counter.

Thanks in advance for reading!

golden raft
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I had seen a post about the stacking that made it seem like a big issue so I decided to try it out since at the current mmr I am at bunnies make it to 3rd some times 4th floor with 23 mins still un the match, at that point my abilities have only charged up twice.

It changed NOTHING!!! they didn't even use rockets they used their bodies and when I got there they either stunned me for a full minute by launching 3 consecutive rockets and a marble at me or they activated both bunnies and then just got on a cycle and ran, and since my abilities take so long to charge but I still have 2 doors to watch so while I am over guarding one door they are opening the other, stacking changed nothing at all.

marble chasm
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I get what you're saying OP. Maybe the imposter bunnies should have their own proximity? @golden raft unfortunately they do need to rework the amount of fireworks available. You shouldn't be able to stun the Magi endlessly. I found four fireworks in the first couple minutes of a game once... I was in bunny heaven but that's not really balanced.

unborn olive
robust burrow
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Basic counter to it: team play.

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You have three objectives, door one is real easy to rush since you can close gates behind you and centre strikers which yoylu can rush solo.

  • there is tons of rockets on the map.
quasi verge
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Just for the sake of logic:
If two bunnies are stacked on top of each other, one rocket should be enough to destroy both period.

I see a lot of people saying there are tons of fireworks on the map, but that really depends on your luck. I search a lot, and I don’t always find them. It’s purely RNG. Most of the people who say there are plenty of fireworks are usually Hunters...

As for teamplay, even when I run into players who actually use pings or the text chat, by the time we manage to take down two bunnies at once ( distraction or not ) the killer usually has enough time to teleport and catch them.

The only truly effective way to avoid that is by playing in voice chat with a full coordinated team of four friends. But that’s not something everyone can do, and honestly, I don’t think that’s supposed to be the main point of this game

robust burrow
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You have a lot of rockets and can tank them.

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I am not even talking about bunnies whom, after being thrown, eating impostors in panic mode.

quasi verge
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you can replace it juste after it. (and that what Hunter do)

muted torrent
golden raft
# quasi verge you can replace it juste after it. (and that what Hunter do)

it takes about a minute for that to recharge and they can only place one, one rocket and a friend and you got one door ready to open, two other people can do the same on the other and the last person takes chase, there are more than enough unreachable spots to keep the magician distracted for a while, or you could do the unprotected sides first and then split his attention, you activate one side, when he teleports activate the other, when he teleports again take the last imposter with a rocket or smoke bomb and open the gate, when he goes over to the same with the other

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it just sounds like the teams you get in don't communicate and that's not the magicians fault

wintry niche
# quasi verge you can replace it juste after it. (and that what Hunter do)

And then what do you do when the bunny jumps into unreachable cages? Imps is a very scarce resource since: 1- it has a pretty long cool down while also being one of the most important tools for catching bunnies, 2- you have a cap of 4 of them so you are left with only 2 to work with if you double trap a certain objective.

radiant relic
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As a hunter, I haven't even thought of stacking 2 imposters on top of each other, I need to cut off:
Ferris wheel + loop + center striker + exit gate.

Although, considering that bunnies can escape an imposter bunny in a shorter time than it takes to teleport to them as Magician, I can see why some people feel the need to.

golden raft
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I tried it, it changed nothing in the match, if anything it gave me an extra second to walk over but when I got there they were getting off the second with enough of a gap to get on their cycle and run

mild hornet
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double impostors with extra impostor gears and refreshing charge can make 4th floor or 2nd on certain floor layouts EXTREMELY hard

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i think impostors should just not be able to placed within ~2m of another impostor

unborn olive
golden raft
unborn olive
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I don't see why not ? The killer should be able to grab bunnies or is it the same when they jump on the tables, high furnitures ?

golden raft
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no for the furniture's that were actually impossible to grab like the table in showroom level 2 the hallway behind the gear crank spot, I suggested like a ramp or something that would work as a ramp so the magician could get on top of the table as well, one side only so in a chase the bunny could jump up, avoid and loop and if the magician wanted to keep the chase they would have to go around giving the bunny a bit of distance but not making it an abusable spot