#Regarding the mechanism of the non-moving fake rabbit for the magician

12 messages · Page 1 of 1 (latest)

marsh moth
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The magician can place non-moving fake rabbits, which can stack multiple fake rabbits in a very small area to prevent the rabbits from operating the door gear on the fourth floor. This design is completely ineffective when there are insufficient fireworks. The magician can leave and return for defense. Here is a suggestion from me: Each placed fake rabbit has a small red circle indicating a restricted area where the magician is not allowed to place multiple fake rabbits close together. This can provide a chance to break the deadlock. After all, it is very difficult to gather enough fireworks at this time. Some magicians will place 2-3 fake rabbits closely together at one point.

smoky delta
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Just get fireworks from Jack if you can’t find them?

marsh moth
# smoky delta Just get fireworks from Jack if you can’t find them?

The magician can continuously recharge the skills through the skill gears using the spring mechanism to refresh the skill cooldown time. This enables him to continuously cast the non-moving fake rabbits. He can also provide strong defense on floors 3 and 4. However, it is difficult for single-player players to communicate. Even those who can reach floor 4 are also few and have a hard time. The Jack store's lottery fireworks are a waste of time and it's hard to win, and it all depends on luck. To break through this situation, one needs to control the placement distance of the non-moving fake rabbits to seize the opportunity.

gloomy girder
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I would love to learn from the magicians you are going against for the imposter rabbits to be a problem cause when I play magician and place imposters to prevent interactions with the doors the imposters are gone nearly as quickly as I placed them, plus fireworks aren't the only thing to get past imposters, you can use smoke bombs and just bypass all of the imposters at once

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and if you can't find rockets it is most likely that your teammates took them cause as magician I encounter rockets non stop and as bunny I find rockets in dead bunnies and loot boxes frequently enough to fill the inventory

plain matrix
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it sounds like refreshing charge is the issue more than the imps themselves

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even so a magi cant do this forever

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double stacking an imp is about the only strategy you can use with imps theres no way it needs to be removed

lilac shell
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There are 4 impostors and 4 mechanisms, if magician stacks so many impostors on one mechanism try to open the other door or "eat" the impostors. pedropascal
The magician will always play reactively, im sure that if tomeone gets caught by the impostor in one door he will go there, that is your chance to progress in the other door bunny_beer
The key word here is Sparkle teamworkSparkle

plain matrix
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i wouldve said 4 imps and 4 gates but if the magi is levelled enough to have refreshing charge they definitely have more imps as well

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even so yeah it really does just come down to coordination

gloomy girder