#Too many Exploits in the Game right now
40 messages · Page 1 of 1 (latest)
Is this what 2000 MMR gameplay looks like?! God, I hope I never end up in that nightmare...
I know ! I just want to point it out as well. To be fair, the bunny kiting me for 10 minutes has crazy skill.
Or iam just Bad
is there a video of the full match? this video started 7 min in.
There is. You can find it on my channel
Im not seeing it on the Youtube or twitch. I see the highlight.
I startet recording 4 minutes in the game after complete silence. So the earliest is at 26 min, there was the bunny already on the 4. Floor
depending on map layout and luck it is possible for a squad to rush 4th like that using no exploits. which is a balance issue for sure.
when you get hit by those squads theres way to many times where taking a chase results in losing a floor. Most of the really bad skips im pretty sure have been patched out. I was hoping to see the rest of the match to see which layout you had and what notifications you did get.
I have had matches where I saw 1 objective get finished and that was it until the exit gate was open, but its been awhile.
High MMR gameplay is just mostly nonsense.
Its time MMR-related match modifiers make their way into the game. The free keys based on number of premades on bunny side was a good first step. Now more MMR-value specific things need to follow to not punish newbies with any changes.
I disagree, I think nerfing objectives, while buffing in game comms would be more valuable. The free keys VS squads is just a punishment for playing with your friends. Whats worst is it also punishes the random that back filled. IMO the biggest issue is how most objectives take 30 sec to complete. I think bumping that up to around 45 sec on average would work out best. And I know Im going to get a little hate for this, but I also agree with removing critical success on skill checks. This would normalize the time it takes to do everything involving skill checks. Sprinkle in a fix to all the RNG and I honestly think thats all it would take to have a successful balance they can build off of.
crits could stay in the game if they had a different function, i heard someone suggest they make animations faster (so you would hit striker like 10-15% faster or something)
then u would still always get 4 pings on striker
theyre just wildly overtuned atm lol
I agree. Itd be nice to have something from them.
wiggle greats could reduce charge consumption instead of increasing wiggle gains
oh, or reduce magi movement speed. Could still force a magi to toss and not cage, but cards would be useable at high MMR.
anything except "progress bar go up" would be so much better for gameplay
agreed
I get what they are going for. Force the magi to chose what actions they want done. Feel like there is a better way to do it. As a bunny I keep a key in my back and candies in the red area of my inventory. If I hit even a few critical successes, Its not possible to card me. Something like each critical success adds the same amount of progress as a normal success, but ALSO reduces magi movement speed would make critical successes still worth wild. While putting value back into cards. Magi would pick between carding a bunny or caging a bunny.
we should probably make a new post for this
Crit successes on striker increasing your striking speed would also be nice. You are still rewarded but its not a pop pop and striker is fully charged. Cannon could have a crank mechanic added in. Like to aim it up bunnies have to crank it which sends a notification, then climb into it, and then fire it. Remove it triggering panic, and I think cannon would be good.
you are probably right. lol
Another Exploit: using the trampoline Item to glitch yourself as Bunny into pile of Items to evade being grabbed by Magician because he cant reach into Objects, neither can the hat pull ability reach there but Bunnies can easily get out of the spot after Magician left
@acoustic remnant I just started watching the video and it's actually comical. I just made a post about literally spectating a bunny in my game who had a hat spawn directly in front of him wayy past when the timer hit 01 seconds. I understand the clock misalignment issue, but this specific player was camping a spot and was waiting for it it seems. It was literally Tea who is in this video.
nice 🙂 you should check my other videos were iam 100% certain there are support bots and they also show clear map exploits 🙂
also bunnys with 8000 points
ill eat glass if this is legit.
I'd stop playing if it was legit 🤣 playing magi is what I'd rather do, but the bunny experience at high elo is just way more enjoyable. You can't tell me it's fun to be magi right now where teams are saving other team members 10 seconds in to the game, getting to floor 3 by 25 mins and also having roped from floors 2 to 3 as well. I just always feel behind at top mmr
yes its really unfun at the moment.
but i dont want to play solo
(bunny)
all i do i collecting evidence of cheaters and exploiters, so i can again make a ticket what will end in "we are not certain"
and just hope the game will be .. not free, but at least way less then now. because since 2 days this is all i get
definitely possible with full stacked candy
thx princess, helpful as always in my posts
Not playing in the closed Access or demo or whatever, but as someone interested in the game and played the open testing, I just straight up stopped playing altogether after getting to 2k~ MMR because every game became stealth objectives being pushed with 0 or very little indication of anything even being available to use. Very unfun gameplay that will absolutely push out any casual gamers in an instant.
Really hope it all gets taken care of before any public testing again