#Permanent unlocks for gear activated doors

10 messages · Page 1 of 1 (latest)

left quarry
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  • Once the door to other floors has been unlocked, the hunter can choose to close that same door.
  • Make floor access doors permanently unlocked after the first time it's been unlocked.
  • Reasoning: Bunnies already have a hard time of trying to find enough gears to be able to unlock doors to upper levels. This creates unnecessary hardship given the bunnies already have to spend resources to get back to higher floors or likely lose them once caught by the hunter.
honest stream
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You can use rope to have another route through the floors and that is a permanent progress save, also magician will lose time when he goes down to close the doors.
A door being unlocked forever doesn't change the fact that you will need to find more gears to the other doors too, it will only change that you dont need to waste time for opening it again or need to find a key, things that you dont need if you have rope. Also opening a door again is a good way to distract the magician and giving him a decision to make. Sparkle

vestal raven
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I'm confused on the first bullet.

As for the second, I understand what you're getting at, but as Cappuccino mentioned, that's exactly what ropes are for. That of course only gets you to 2nd and 3rd, but that's the intention. I think the issue with doors being shut and magi just camping them is more of an issue with team coordination, which I run into quite often since I play solo. While I can empathize, I feel like we just gotta get teams communicating more often and splitting pressure so magi can't so easily undo progress and just sit there.

terse python
twilit widget
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We have rope for this. Rope would become useless if you cant close gates anymore

rose heart
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Find and use rope for permanent access upstairs.

pale flame
left quarry
# honest stream You can use rope to have another route through the floors and that is a permanen...

Unless the spawn rates of ropes and gears are higher, I'd still have to say they should at least make the paths to the 2nd floor permanently unlocked once opened. I've had many random people agree through in game chat that it's just really difficult to even get to the 2nd floor because nobody can find a rope or we've just been unlucky enough to have had more cases of magician closing all our gates, just trying to find ways to make it more new-player friendly.

left quarry
left quarry