I feel like there's many posts highlighting the same general idea, but I wanted to post it in some less..aggressive verbiage
MMR gain/loss seems to be quite wonky between bunnies and magician. Ie. if bunnies lose, they lose a decent chunk of MMR (makes sense), but if magi loses, they typically gain a little, if not losing 0 or maybe a but more if they literally don't even play the game and get stomped. On the other hand, if magi wins, they get a bunch more MMR than even a single bunny carrying the entire team could get.
The above discrepancies in MMR gain/loss results in a ton of unjustified high-MMR killers and many unjustly-low MMR bunnies. This creates situations where magis can't get games forever because there's a ton of high MMR magi's, but no high MMR bunnies due to how grindy it is for bunnies. This also results in some crazy good low-MMR bunnies who smash the unjustfully high MMR magi's because the skill gap between high MMR bunny and magi.
General gist:
- MMR is too grindy for bunny
- MMR is way too easy for magi (even losses often net as much MMR as a decent win for a bunny, ie around 14 MMR)
Best suggestions:
- Make MMR for bunny a bit easier to gain. Ie. just reward more for doing good things and of course for victories. Ideally, this means that bunnies can potentially zero out on a loss where they made it a few floors. Currently, they're still sitting negative a majority of the time unless they escape.
- Make MMR for magi quite a bit harder to gain. Currently, it seems like they just get a bunch for every kill they get (even just caging and such?), so it's almost impossible for them to go down even when losing. They should get solid MMR when they have a flawless victory, but outside of that, if any escape, it should remove MMR to balance out the MMR from kills.
- It also seems that the MMR of others' doesn't play a role in the MMR gains/losses. I can't know this for sure, but it just seems that way from the crazy numbers. May need a tweak.