Plz can we do somethiung against that Hardcore Tunneling? yes i can get Panic and run, and stun him, but that doesnt help when he just is on me and shot me where is nothing to get away from him and he is still hardcore Tunneling me, thats so a toxic behavour and rly no fun, thats like dead by daylight and they ruined their game.
#Hardcore Tunneling
45 messages · Page 1 of 1 (latest)
Are you running to bunny holes?
YES I AM
sry caps
but he found me
everywhere
i got the same magi right now again
he used cheats
100%
wallhacks
he did exactly know where i was, where the rest was
when i caged me, he walked to the next bunny who played dead in another room killed her
and that was the game , he found every single bunny 1st try 100%
i reported him ingame
sad chater in a alpha game??
Sounds like a cheater issue more than a tunneling issue.
Still, there is a tunnelling issue. Magi's wait out the panic system and chase you down instead of going after other bunnies
Well that's what the bunny holes are for, to teleport away to an unknown location where the magician can't track you to
If you are being found immediately after taking a bunny hole then either you are being loud running everywhere and using tools or you are not listening to the magicians footsteps when he is searching or you just have the worst luck and are running into cheaters
Hi. 2250 mage here. If you say he found you everywhere, could it be that he Was in possession of the Magic Hat? That one spawns at Minute 5. Also if you say he was cheating, have you made an ingame report and do you have a Clip just to Show? That would really help a lot!
I understand the Frustration as a beginner bunny. What helped me the most was really the sandbox. There are so many really good locations where there mage is unable to get to. Its frankly one of the best tutorials i have ever seen. Another thought: what are your Team bunnys do meanwhile?
This isn't always the case. I've had games where everywhere I teleported to was either the room next over to him, where we were within line of sight of each other, or I teleported to someone else doing an objective, and him teleporting immediately and finding me. They can also force you into one of their imposters to force you to spend panic time kicking it off(yeah it's an instant kick, but even that instant kick is like 1-2 seconds long animation). I personally think panic needs another one or two seconds and the bunny holes should teleport you to the farthest bunny hole away from the magician, but without them revealing that information in a patch note so Magicians can't catch on to that and just start teleporting to the farthest point away. I should also mention situations like this where the Magician is everywhere you are and is chasing you all game can easily lead to you running out of charge when you use the last bunny hole. I really don't think you should have to be punished by losing charge for using an anti-tunnel mechanic while being tunneled.
I feel like 2 seconds more panic would be fine, good point. I just love the Madness Mechanic and its proberbly just a personal wish to do smth with it hehe
does he have china name?
if you hop in a bunny hole and play dead theres nothing he can do unless he gets insanely lucky
If hopping in a bunny hole was the solution to every time he caught you, you would never make progress. You would stay at floor 1. Unless you know the maps off by heart, that's just a death sentence
if bunny holes weren't available by panic and are always available, then I might find it a bit more fair. But the fact he has to grab you before you can use one means tunneling can STILL happen. Namely after getting out of a cage and he once again waits out the panic meter while knowing where you are but you, the bunny, have no idea where he is. What also should be bundled with tunneling is camping. That is not a valid strategy. It's a cowards way and goes hand in hand with tunneling.
idm a bunny hole cooldown
To be Fair, there is an ingame Report System for exactly this type of behaviour. Its not like every Mage tunnels 1 specific bunny in every match, would you agree? Making bunny holes always available, that be a bit much. And how exactly would I wait out a 2. panic after the Cage without losing massive progress? Nah..you also know where the mage is, there are footsteps, voice and heartbeat
There are still 4 other Bunnys as well
Sometimes the heartbeat doesn't play. It's a bug rn
i dont know that, i assume you are correct, but its a bug you know
But I do agree, not every mage does that. Though that's exactly why there should be a negative to the mage for that kind of behavior
you can not say make the bunny holes always available because of a bug
Not what I was implying. It's just difficult to run away once he has his sights on you.
well, there is. he is losing progress
I had no idea.
and tbh your team bunnys should help you. If i would hunt 1 bunny the whole match, the game is over after 10 minutes
not making an excuse for that type of behaviour tho
It just sounds like you are still too new to the game, a chase isn't hopeless or instant death, there is a lot of great looping spots, spots you can walk under obstacles or jump over obstacles and the magician has to take a long way around, you have the cycle that makes you significantly faster than the magician, your teammates can always be of help like putting marbles in a doorway you are running to or shooting a rocket at the magician from behind to stun him while you run and hide or they can stun him when you get grabbed, when you get grabbed but he gets stunned you don't loose a gear but panic still activates so you can use a bunny hole or just run and hide while he is stunned cause you do run significantly faster when in panic mode as well
Asking for bunny holes to always be available is like asking dbd to put pallets between every obstacle and to make them unbreakable and to on top of that get rid of lightborn, the only counter to flashlights, fireworks and flash bangs in the game, It would make the game unplayable on the killer side
the map is always a 2x2 square and when you learn that it becomes a lot easier to navigate (i do think that more help should be given to ppl learning the map though)
you have 4 teammates and there are 3 passages per floor, magi can only camp or chase one of you at a time
if he throws you and you use a bunny hole then play dead he cant find you, then you should have 4 teammates who are all working to progress the game for the team and magi can only choose to interrupt 1 of them
then when you see another player is in chase with their changed hud icon you can go progress whatever passage is in the room you went to
getting out of a cage also gives you enough time to reach a bunny hole and do the same thing