BEFORE READING
I wanted to wait with posting my opinion of this untill we're a bit further into the public alpha to get a more stable opinion by getting games with mmr matchmaking.
BUT I've seen many discussions about balance going again so I wanted to brint my opinion into the mix.
Current mmr as of writing around 3300
I tried to put it into logical order with subtitles but kept adding things so it's kinda messy now sorry.
The Magician
Long story short: He's strong, don't buff him or nerf bunnies directly. Change gameplay mechanics to counter advanced players.
Long story long:
Against new/solo players he feels overwhelming.
I would say balance wise he was fine before adding the listening ability.
The listening ability is too much in his current state.
I get that it was an attempt to slow games down but the people it's intended for don't care.
New players don't know what it does, it happens a lot, ...
Experienced players just don't care about being seen most of the time especially the top mmr premades.
The active imposters are amazing, I am loving them as a lot of people have seen on my streams.
BUT, most times placing an active imposter just opens them up to do objectives.
Why would I want to put a 60 second imposter somewhere if I can place a "permanent" imposter at an objective blocking it until it is detroyed.
They are fun and useful in some cases but a lot of times the risk vs reward is not worth it.
I am liking this game a lot, and I am fine with playing against the top mmr squad because I like challenges. But I know a lot of people won't or they will complain about magician being too weak.
For the sake of new players, don't buff the magician. He is strong enough.
If you want to keep the listening ability, nerf it by a lot so it's a special ability but the way it's implemented it feels too powerful for an already opressive character AGAINST NEWER PLAYERS.