The Magician's Hat Trick currently suffers from a general lack of skill expression. The ability has far too much delay to be used in a chase, and reducing it isnt an option without making it feel oppressive due to the lack of warning it would provide when used, meaning its primary use case is sniping bunnies from higher floors who don't know the Magician's location, rendering it a fairly inert tool that punishes new or bad players instead of letting the Magician use their skill to beat better ones.
I propose the following: While Hat Trick initially slows the Magician down, they can "lock in" a spot by pressing the button, accompanied by a sound cue, the magician visibly rearing back to plunge his hand into the hat, and allowing him to move at full speed again. Pressing the button again would finish the ability, with magician trying to grab a bunny near the locked-on spot. You would also retain the ability to cancel it, suffering a small speed penalty like normal.
With this change, the ability would have a proper use in chase. Imagine that the magician is chasing a bunny, and the bunny is aiming to move through a doorway. The magician can use hat trick and lock in a spot, and force the bunny to make an educated guess: did the magician try to cut off the doorway, or did they anticipate that the bunny would double back and run a different direction instead? This would add a tremendous amount of skill expression and mindgames as a good Magician player would mix it up and keep the bunnies guessing. You could also handily solve infinites: lock in a spot in a loop, and the bunny has to either walk to their deaths or double back into your loving embrace.