Problems
- Bunnies that are losing often get frustrated because they are in an unwinnable situation, but the time limit requires they continue to play for an extended period of time.
- The current dynamic encourages bunnies to “go-next” or disconnect if they feel they cannot win, because it is faster and more convenient than waiting out the timer or chasing down the magician to be killed.
- Magicians that are losing often give up on bunnies on the 4th floor and choose to focus on the bunnies that haven’t left, exacerbating this problem, while those bunnies are encouraged to avoid opening the gate in an attempt to give those bunnies more time.
Goals
- Introduce some elements to give bunnies pathways to incremental victories even in bad situations.
- Encourage players who are winning to aggressively trigger endgame scenarios.
- Reduce the amount of time players are required to play a losing game.
Solutions
- Timer nerf: The game now starts with a timer of 10 minutes instead of 30 minutes
- The timer increases by 5 minutes each time any bunny reaches a new floor for the first time, up to 25 minutes
- The timer decreases by 5 minutes each time the Magician kills a bunny.
- New Feature: The Puppetmaster will get bored and start a 5-minute endgame timer when one of the following conditions are met:
- The original timer runs out
- The exit gate is opened
- If the endgame timer was triggered because the original timer ran out, the Magician will receive the following buffs:
- Infinite Charge, Bunny wallhacks, and instant kill powers (As if the Magician destroyed the Magic Hat)
- Immunity to stuns from Fireworks or Marbles
- All bunny holes become blocked and unusable
- If the endgame timer was triggered because the exit gate was opened, the Bunnies will receive the following buffs:
- Infinite Charge
- Aura reading on the Magician
- All gear gates are opened and cannot be closed
- All Ziplines and Ferris Wheels are permanently powered.
- At the end of the timer, any bunny who is hasn’t escaped or died is considered “tied” for the purposes of winning or losing.
- Removed: The Magic Hat is removed from the game.
Reasoning
- Bunnies and magicians are encouraged to reach their end game timer aggressively for all the boosts
- Losing teams only need to play out at most 5 extra minutes
- The timer dynamically adjusts to help keep tight games long and blowouts short
- Bunnies are encouraged to access new floors even when they are losing to take advantage of Panic to prolong chases.
- Bunnies on the 4th floor can more comfortably help friends in lower floors because they can reliably get back up with the extra power
Considerations
- The loot system for magician will have to be reworked to account for the new timeout design.
- Additional design updates should be considered to prevent the following griefing scenarios:
- Bunnies on the 4th floor waiting until the last second to open the gates
- The Magician throwing a bunny to a new floors to artificially extend the timer
