#fake bunnies won't trigger if you just walk over them... why!?

1 messages · Page 1 of 1 (latest)

potent lark
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That means you get punish for using them as a normal trap and not putting it on objectives and encourages to use it just for that and that only. This needs to be changed so you can't no longer walk over them but for exchange you can destroy fake bunnies with a stack of candy or something because candy can have a use now beside for the merchant.

sleek galleon
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Fake bunnies work with the noise you make. So, if you run, you jump or you try to do an objective you will trigger them. If you walk, and play sneaky you wouldn't activate them. Also firecrackers doesn't alert the Magi.

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You can use it also to break some loops.

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Or use it in places you know that bunnies will run.

potent lark
# sleek galleon You can use it also to break some loops.

and that isn't that great to do because that needs you to to place a fake bonnie which they have time to run\waste a fake bonnie and it'll put the fake bunnies on cooldown which you may need later so it isn't worth the trade off

potent lark
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so it'll waste to much time to pick it up normally without the gear

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so maybe make the recall the last fake bunnie you placed down basekit?

deft blaze
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Placing an imposter bunny when you have 0/3 will recall the oldest one.

hidden osprey
potent lark
potent lark