#Radar is a broken item and unhealthy

12 messages · Page 1 of 1 (latest)

fast hollow
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It's unhealthy for a game's winnability to be so affected by 1 item. I feel I don't need to elaborate too much on it, it should be pretty self explanatory.

lament aspen
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I just don’t think u should need the radar to find the hat while the magician can see all the time ajajajajja

jade arrow
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Personally, I disagree. The bunnies should only be able to see the hat when using the radar.

They already have 25 minutes before the hat spawns, which should be more than enough time for the team to put pressure on the Magician and trap him between the 3rd and 4th floors.

It makes sense that the Magician can always see the hat—if the bunnies are pressuring the 4th floor, he shouldn’t be forced to go down blindly.

If the bunnies could see the hat just like the Magician, it would be overpowered. They could simply camp the first floor the whole match or jump into the void to grab it instantly. By limiting its visibility, the game instead encourages players to fight for the exit rather than getting it “for free.”

The only balanced alternative I can see for making it visible would be if the hat appeared only when there’s a single bunny left, similar to the mechanics in DBD.

fast hollow
normal panther
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As a Magician main, the Hat should be findable for bunnies. I will say that only the Magician should be able to hear the sound to keep it fair.

tranquil terrace
jade arrow
tranquil terrace
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In that note alone, escaping with hat, even though you have gotten an escape. Shouldn't necessarily be equated to a win because you decide to ditch your team to get a solo escape.

If multiple bunnies are searching for hat with radar and only 1 gets out, then the bunny who escaped pretty much wasted their teammates time and resources.

fast hollow
fast hollow
tranquil terrace