#Not Enough Performance Feedback

22 messages · Page 1 of 1 (latest)

inner slate
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Started playing today, played half a dozen Magician games. My first impression is that while the gameplay is fun, there's not enough feedback for whether or not the Magician is doing good or bad.

DBD has a clear-cut means of tracking your progress towards the match ending through the hook stages and the meter that shows exactly how many you've gotten on the survivors. This is not the case in Carnival Hunt, which only shows how many cogs a bunny has when you've grabbed them. I imagine this was done to combat tunneling, but at the end of the day unless a bunny has a distinct and obnoxious cosmetic like the clown suit, they all look completely identical and I am not discriminating - the weak link is going to naturally get targeted anyways just from not being able to avoid the Magician as well as the other bunnies, I don't think steps need to be taken to prevent that, especially when the bunnies escape your grasp if you grab them again too soon, and they can go through the little holes to get away, and I think there's an item that gives them cogs back, right?

From what I can tell, the game has the exact same issue that TCM did: there is not enough emphasis on chasing, and as a result the optimal Magician gameplay is camping. There's a few infinites that I've been able to recognize and abandon chases at, and I can't tell if it's just because I'm new and easy to juke, or the grab hitbox is terrible, but chasing really just boils down to catching bunnies at a bad time. The Magician is not encouraged to be aggressive, and that is no bueno.

For a specific suggestion, I have three:

  • Let the Magician see how many cogs bunnies have at all times.
  • Gates should not be close-able after being fully opened.
  • Bunnies should be able to see gears highlighted around them - why are they so hard to find when they're so important?
storm notch
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The grab is tricky, i was facing those same problems. but trust me once you get then distance and the angle you will hit everything.
The gameplay of the change a lot depending the MMR you are into. Low MMR its all about chasing 1 by 1. While high MMR its chasing only the ones you are certain u are able to get in short time so bunnies dont push or knowing when to drop a chase.
Reading what you said i can tell you have the base, you just need more games on your back.
About your suggestions;

  • If you cant recognice them you dont really need to know how many cogs they have left.
  • Closing gates its an important mechanic in order to gain time and force bunnys to carry keys with them in order to open them. Plus they can place ropes to avoid opening doors.
  • Yes, gears are hard to find but not as hard as you imagine. I mean, if gears were easy to find bunnies would get to 4F in no time. Taking time to do so gives time to the magician to prepare. You dont need gears for every path tho. You have radars and the gears also shine white so once you get use to look at them you will be alright. The problem is that in small places theres normally no more than 1 gear so if someone already took it and doesnt ping it you are probably losing your time searching there.
inner slate
regal blade
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I agree with most of this, but on infinites:
Use your invis!
You can walk without making noise and outplay every single location in the game, since the bunny not only doesnt know if you're there at all, but also gets no hint as to where exactly you are

storm notch
regal blade
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... of course
lmao
I still think those dolls need to be client.side
no player should be able to use them to see the location of other players lol

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tho actually, is there an infinite in circus?

storm notch
regal blade
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you mean the little window?

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cause i always just go for invis there

storm notch
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Yeah, but they can stay on the side where the dolls are. So if they look at something that is not them. They know you are there, meanwhile you cant grab them from the other side

wheat igloo
regal blade
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Like what?

regal blade
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They gotta fix those

wheat igloo
regal blade
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Where are there infinites there?

wheat igloo
# regal blade Where are there infinites there?

The kitchen in performance. I've been able to loop a Mag for about 6 - 10 min there. Circus you hop over the gaps at the Ferris wheel and make a loop doing that. Can keep the Mag from ever catching up

regal blade
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I think im missing something, how could you possibly loop a mag thats invis and walking without noise in the kitchen
as for gaps, you got impostors for that, or the same invis trick, no?

wheat igloo
regal blade
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but you wouldnt know where to walk
so youd probably just run into him
speed doesnt matter if you dont know where he is
as for invis in kitchen, well if you leave the area you're also no longer in an infinite and can be caught

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same outcome