Started playing today, played half a dozen Magician games. My first impression is that while the gameplay is fun, there's not enough feedback for whether or not the Magician is doing good or bad.
DBD has a clear-cut means of tracking your progress towards the match ending through the hook stages and the meter that shows exactly how many you've gotten on the survivors. This is not the case in Carnival Hunt, which only shows how many cogs a bunny has when you've grabbed them. I imagine this was done to combat tunneling, but at the end of the day unless a bunny has a distinct and obnoxious cosmetic like the clown suit, they all look completely identical and I am not discriminating - the weak link is going to naturally get targeted anyways just from not being able to avoid the Magician as well as the other bunnies, I don't think steps need to be taken to prevent that, especially when the bunnies escape your grasp if you grab them again too soon, and they can go through the little holes to get away, and I think there's an item that gives them cogs back, right?
From what I can tell, the game has the exact same issue that TCM did: there is not enough emphasis on chasing, and as a result the optimal Magician gameplay is camping. There's a few infinites that I've been able to recognize and abandon chases at, and I can't tell if it's just because I'm new and easy to juke, or the grab hitbox is terrible, but chasing really just boils down to catching bunnies at a bad time. The Magician is not encouraged to be aggressive, and that is no bueno.
For a specific suggestion, I have three:
- Let the Magician see how many cogs bunnies have at all times.
- Gates should not be close-able after being fully opened.
- Bunnies should be able to see gears highlighted around them - why are they so hard to find when they're so important?