I feel that the problem with soloq experience has something with the magician gameplay too. The magician gameplay is completely reactive, it is not active at all. So if you as soloq bunny do any objectives, magician will go for you, because he has nothing better to do and because if no one didnt do anything or if he didnt find anyone he knows for sure where someone is.
The only way to find bunnies are the objectives and ticketman, but ticketman is expensive at the beginning of the match, so the only active thing magician can do you need to pay something.
The problem for soloq is that, you will do an objective and you will not tell the others to do something else, but i dont see that specific thing as a problem since your teammates will receive a notification that someone is doing an objective. That being said, one big problem that we have is new players as soloq bunnies. It will make the experience bad for the bunny that knows how to play and for the player that is new because they dont know what is going on and dont know what to do. If only one bunny is doing the objectives the game will be much harder and that actually has to happen because if not so it would be an 1v1 game. So you are the only one doing objectives, the magician will always come for you and you will be tunneled out, not because magician wanted to or because you played poorly, but because you were the only one he could find and nobody did anything else to progress with you.
Every bunny relies on their teammates. When it comes to my little experience as soloq bunny i do objectives and i wait for someone else to do an objective, because magician cant do anything about 2 objectives at the same time and i dont think people see the game this way. If you have a rope, anyone that gets on 2 floor will make magician lose that floor forever.
That being said i think that, if we think about solutions in helping new players to learn quickly or to start thinking like that it will improve the overall expecience of soloq.
I agree that some changes in sound would help a little the soloq bunnies, and i say a little because not everybody would talk anyway and that will not make a difference telling a new bunny to do the high striker in performance hall while you do the door on circus.
**IDEAS **👇
The main difference between soloq and coms is information, also thinking about new players is really important. If we give players information it would help a lot soloq, so here are my contributions for that.
-
Give the bunnies HUD information to which room/wing they are at and what they can do on that wing, for exemple: Performance Hall
High stricker not charged/ highstriker on, zip line available; door 0/1 gear.
-
Helping with the HUD. If you are low charge you need more visual notifications on that, also more notification if you are broken (no life gears left) and if you are broken or need charge put some little tasks on the screen like find oil and the icon of oil. (i think those tasks should be optional, it should start activated but it could be deactivated)
-
The HUD also indicates what is happening to the bunnies like being chased or got caught, but new players dont know that those mean so we need more tips like that on loading screen/searching for a match/ awakening phase.
-
If needed the HUD could tell all the team in which room/wing everybody is like Performance Hall 2, etc.
-
The zipline gets highlighted when you finish the high striker so what if the game showed where the bunny can place a gear in certain range? The bunny would have to explore the map and see the mechanism first and then whey they get a gear in x meters the mechanism would be highlighted for them to place the gear.
Sorry for the big text 