#Rope is too strong of a shortcut

5 messages · Page 1 of 1 (latest)

coral zealot
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Rope is too strong of a shortcut

tame urchin
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Personally as a shortcut to get up I think its alright. What bothers me as Magician is how safe it is as an escape downwards. If a bun reaches the rope you can't grab them and the sharp 90 degree angle from the upper floor down the edge where the rope hangs makes it so, that you cant look down sharp enough for a hat grab. So the last option is to jump down, then you get stunned and they simply climb back up again or run off so you need to catch up again... its so insanely safe as an escape tool. This gets really annoying if the rope spot is right next to the objective like sometimes in Performance 02. You approach the objective -> bun can just rope 100% safely and simply get back up again once you leave. That can be repeated as often as necessery.

coral zealot
tame urchin
coral zealot