#Rope is too strong of a shortcut
5 messages · Page 1 of 1 (latest)
Personally as a shortcut to get up I think its alright. What bothers me as Magician is how safe it is as an escape downwards. If a bun reaches the rope you can't grab them and the sharp 90 degree angle from the upper floor down the edge where the rope hangs makes it so, that you cant look down sharp enough for a hat grab. So the last option is to jump down, then you get stunned and they simply climb back up again or run off so you need to catch up again... its so insanely safe as an escape tool. This gets really annoying if the rope spot is right next to the objective like sometimes in Performance 02. You approach the objective -> bun can just rope 100% safely and simply get back up again once you leave. That can be repeated as often as necessery.
That all would be fine if the magician could destroy the rope wouldn’t it?
It would, but I feel like that'd be too rough for buns. Or they would have to make rope a lot more common, so bunnys get more chances to replace it.
Yeah it might be
What about them having a certain amount of uses for the rope before it snaps like the bunnies can only use the rope 6-8 times as a team before it snaps would that be better?
The classification of “used the rope” means started climbing and finishing the climb