#Remove Extended Aura Reveal on Magician from Bunny Pings

1 messages · Page 1 of 1 (latest)

wintry pier
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The magician’s entire aura being revealed to every bunny on the team for several seconds essentially removes stealth and mind-games.

In asymmetrical design, the solo role usually relies on uncertainty and threat of presence to control the map. If their exact position is broadcast for free, the bunnies get zero cost perfect intel.

Normally, the magician could pressure a bunny into a misread, faking one side, doubling back, or sneaking up during line of sight breaks. With aura reveals, the bunny always knows which way the magician committed, so they can loop without risk, forcing a stalemate or the killer just gives up because 3 other bunnies are freely doing objectives

Even if cooldowns exist, it creates a situation where the bunnies can chain aura pings in rotation and effectively wallhack the magician. This strips away skill expression on both sides the bunnies don’t have to predict or read plays, and the magician has no tools to break the information lock. (please someone try to justify how this is skillful and what its costing you to do)

The ping + aura reveal system is overloaded with value. There needs to be heavy limitations for an aura reveal like this, like an independent skill gear that has a long cooldown. This would also greatly bring in many of these "god loops" in line, a much more cost effective fix compared to infinitely fixing every loop discovered daily.

muted pebble
hollow bone
pine basin
torpid quail
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could just have it so pinging the magician marks his location, but not where he's facing. should prob last a shorter amount of time too

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the idea of bunnies having fog of war around them and can't see pings while in chase is a good one. that'd make it a lot scarier and more fun

lunar peak
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I don’t think removing the aura reveal entirely would be a good direction. The mechanic isn’t just about giving “free wallhacks” – it’s one of the few tools that actively promotes teamplay between bunnies. Without it, you’d end up with a much more solo-queue oriented experience where everyone just tunnels into objectives and hopes they don’t get found.

The reveal is valuable because it lets a bunny quickly communicate danger to the rest of the team without voice chat. That creates coordinated reactions, which is important in an asymmetrical game where the solo role is naturally stronger in pressure. If you gate that information behind a rare gear with long cooldowns, you’re basically punishing coordination and rewarding “everyone for themselves” playstyles.

Also, aura reveals aren’t without cost: they have a limited duration, can only be triggered under certain conditions, and they shift the magician’s attention. Over-using it doesn’t guarantee safety – it can backfire if teammates waste pings or rely on it instead of playing smart. In other words, it’s not meant to be a permanent wallhack but a momentary way to give structure to bunny teamwork.

If there are balance concerns, tweaking the timing or radius would make more sense than gutting the mechanic. Taking it out or locking it behind heavy restrictions would remove one of the most organic ways the game fosters cooperative play.

hollow bone
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best way to maintain balance for the bunnies is to keep aura communication as close as possible to swf

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dudes in vc will have that info regardless

pine basin
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yep, I totally agree that it shouldn't be removed because it will affect solo players a lot.
The problem is, you have a ginglebunny all the time every time someone is close to the magician, actually, you dont even have to be close. I see a lot of people that just got grabbed just runs at me to keep pinging me as much as they can before jumping in the hole or go to a god loop.

I'm quite sure that, if they remove aura reading, or make it lasts less, it will not affect its purpose of you know where the magician is period. That is the information people need to hide, run or do another objectives. You don't need to know exactly where he is going to if you are not sacrificing anything for that and there is nothing the magician can do.

stuck storm
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you an actually midn game a bunny looping you

pine basin
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i dont think you can mind game with a character that makes so much noise magician_laugh

stuck storm
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you definitely can LMAO

calm sonnet
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Maybe change the bunny picture for another one that means he is in chase. This way the rest of the bunnys know he is occupied with that bunny but not where he is.

pine basin
calm sonnet
lusty sedge
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I had never really thought about it because I always forget to ping in chase, but when when someone else was pinging for me while I looped yeah it made it super easy to just avoid them since I always knew when to double back.
To anyone saying without aura there is no info, most of the time the magi is right next to me so I'm not trying to say a voice line. I just ping near me and say the magi is here and you get the same information across. You don't NEED aura, it's just nice to have as an extra visual.

lunar peak
# lusty sedge I had never really thought about it because I always forget to ping in chase, bu...

That’s fair, but the difference is that aura gives consistent, reliable information to the entire team without depending on timing or communication. A ping can tell your teammates “the Magi is here,” but it doesn’t show direction, commitment, or chase path the way an aura reveal does. Without aura, a lot of team awareness still depends on players being attentive and reacting fast to pings or voice lines. With aura, the mechanic ensures that even solo-queue players or those without strong coordination can still play reactively as a group. That’s why aura isn’t just “nice to have” – it fills the gap where pings alone might fall short.

stuck storm
lusty sedge
wintry pier
# lunar peak That’s fair, but the difference is that aura gives consistent, reliable informat...

the issue is exactly in how much power aura gives. Pings and comms require timing, attention, and some risk of miscommunication...that’s healthy asymmetry. Aura skips all of that by giving the team perfect, guaranteed intel every time. That doesn’t just “fill the gap,” it removes the need for awareness or teamwork altogether.

The problem isn’t that aura helps solo queue players. It gives every team, coordinated or not, free wallhacks that make looping risk free. You’re saying aura is necessary because pings can fail without coordination, but then also admitting aura gives guaranteed, perfect info every time. That’s the contradiction: the ‘solution’ to weak team coordination is to remove the need for coordination entirely which ends up breaking the core 1v4 dynamic

lunar peak
# wintry pier the issue is exactly in how much power aura gives. Pings and comms require timin...

I get where you’re coming from, but I think aura reading plays an important role in keeping the game balanced and accessible. Without it, a huge portion of the player base — especially those in solo queue or with limited comms — would constantly be at a disadvantage compared to coordinated teams on voice. Pings and communication are great, but they rely heavily on timing, awareness, and the willingness of teammates to use them properly. Not everyone has that, and without some kind of built-in information tool, the gap between solo and SWF would widen massively.

Aura reading doesn’t remove the need for awareness or teamwork; it supplements it. You still need to decide how to act on the information, when to push, when to heal, when to leave a gen. The intel doesn’t play for you, it just reduces frustration from total information blackouts where survivors would otherwise be guessing blindly.

The 1v4 dynamic is still there, because killers also have aura-reading perks and tools that let them track survivors. If survivors had no equivalent, killers would gain an outsized advantage, and the overall flow would feel more oppressive. Aura reading ensures that both sides have access to baseline information tools, but still leaves plenty of room for skill, timing, and strategy to make the difference.

lusty sedge
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As I noted before, I forget to ping the magi all the time in chase, but it didn't stop me from using my hearing and eyes to keep the chase going. I also do just fine when my teammates put up a ping and say the magi is here without needing to know his exact location and where he is heading. If I can do it you can do it, it just takes time and practice to get used to the game.

wintry pier
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imagine if as a magician i can ping a bunny and it gives me a free aura every time i do. It would be laughable.

vivid lance
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The pinging system could be updated to last position aura rather than a live aura. So basically a ping reveals an opponent's last known location and disappears leaving a stationary marker for a brief time. Rather than having the ping provides a continuous real time update of an opponent's position for as long as they are in range.

robust zealot
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I think 2-3 seconds would be a nice compromise

lunar peak
lunar peak
pine basin
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I think that is a thing that people complained about in another topic.. definitely going through holes should remove any aura reading besides cards

open aspen
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Going through a rabbit hole should remove the majority of statuses, because I'm willing to bet that future monsters are going to have other statuses to put on bunnies.
Intentionally long-term stuff like Magician cards would be excluded, and technically those are a forced item anyway.