The magician’s entire aura being revealed to every bunny on the team for several seconds essentially removes stealth and mind-games.
In asymmetrical design, the solo role usually relies on uncertainty and threat of presence to control the map. If their exact position is broadcast for free, the bunnies get zero cost perfect intel.
Normally, the magician could pressure a bunny into a misread, faking one side, doubling back, or sneaking up during line of sight breaks. With aura reveals, the bunny always knows which way the magician committed, so they can loop without risk, forcing a stalemate or the killer just gives up because 3 other bunnies are freely doing objectives
Even if cooldowns exist, it creates a situation where the bunnies can chain aura pings in rotation and effectively wallhack the magician. This strips away skill expression on both sides the bunnies don’t have to predict or read plays, and the magician has no tools to break the information lock. (please someone try to justify how this is skillful and what its costing you to do)
The ping + aura reveal system is overloaded with value. There needs to be heavy limitations for an aura reveal like this, like an independent skill gear that has a long cooldown. This would also greatly bring in many of these "god loops" in line, a much more cost effective fix compared to infinitely fixing every loop discovered daily.



