#Consider 'Bloodlust' for Magician

23 messages · Page 1 of 1 (latest)

hearty fog
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In DBD, when the killer is chasing a survivor for long enough, they gain a speed boost that stacks over time while chasing. Right now, bunnies can use infinites or really safe spots which often require using imposters or invisibility mind games to catch (which doesn't always work).

Note: I do think these kinds of loops should be common on F1

Consider giving carnies haste overtime when chasing bunnies to prevent long chases and 'infinites'/annoying loops. Stuns reset the boost. I don't see these as a large issue for the most part.

-- A bunny main

wild peak
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How would a system like this work tho? I’m assuming you’d keep the part where using your power(s) resets the timer

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But I can’t really think of an equivalent to breaking pallets in this game

stuck lance
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Bloodlust wouldn’t really work in a game like this. In DBD it makes sense because you’ve got pallets and loops every two steps, but here it’s different. You can use invis, grab, and if you’re in trouble you can just drop a fake bunny on the ground to close the loop.

hushed valley
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Personally I have no clue how to catch any decent bun in Organ 01. (Note how I said decent bun, not completly new bun with 0 map knowledge.)

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Or Organ 04 with the 2 infinites on both final gear slots. The ones where even placing impostor buns makes no difference. DBD introduced blood lust exactly for infinites, because certain Killers are simply unable to catch a survivor on certain tiles even without any pallets being present simply because of window placement.

errant birch
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@hushed valleyhave you tried using imposter to block them

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but i would agree god loops are big issue

stuck lance
hushed valley
# errant birch <@401773511758315531>have you tried using imposter to block them

I mentioned that. Yes I did and they do not matter on those loops, especially not on Organ 04, where it would count the most (final exit gate). The reason why is simply because there these 2 huge stone "interior windows" on both sides directly at the gear spot. You put down an impostor (with a gigantic cooldown btw) ... so what? Then we simply infinitely jump through the other interior window lol or make use of the fact how huge they are and still jump through the same one, because 1 impostor doesn't cover enough of it. "Then simply put down 3 impostors" ... ok, so I have to chase a bun for like 6mins, so I have my 3 impostors placed there to make them go away from 1 infinite to... the one right next to it? Where does this go? Whats the goal here? xD Engaging gameplay I guess, especially for Magi.

hushed valley
errant birch
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blood lust wouldnt help tbh

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you can just stand to side of the hole in the curtains etc

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he will never make it round even with higher speed he can only use an imposter or hat and the hat is garbo on these loops as it gets blocked alot

hushed valley
errant birch
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my idea for hat grab is camera changes to where area of grab is or something

hushed valley
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The only thing the hat grab is good for is forcing someone down from an unreachable, but unmovable spot or for "ololol I watched you from floor 3" random grabs. Thats about it.

errant birch
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to elaborate i mean when you use the hat you get new camera angle maybe looking down on the grab area to make it easier to use but i dk if this really good idea or not

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as you might be able to abuse this on higher levels to get grabs from funny angles from above

dry parcel
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I think shifting the camera to the point of the grab can prove to be excessively disorienting. It would need an entirely new control scheme

errant birch
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@dry parcelyeah and that i just thought might help using the power at loops but thier is many issue wiith the idea

tribal ivy