In DBD, when the killer is chasing a survivor for long enough, they gain a speed boost that stacks over time while chasing. Right now, bunnies can use infinites or really safe spots which often require using imposters or invisibility mind games to catch (which doesn't always work).
Note: I do think these kinds of loops should be common on F1
Consider giving carnies haste overtime when chasing bunnies to prevent long chases and 'infinites'/annoying loops. Stuns reset the boost. I don't see these as a large issue for the most part.
-- A bunny main