TLDR: Magician feels very painful to play, and I think the queues reflect that
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Aesthetics, art design, music, and sound design are all fantastic. There is so much detail and polish everywhere that really makes this game feel like a complete product already
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I'm noticing that there's generally about 12 bunny players for every 1 magician player. Seems like people are generally having more fun playing as the bunnies. That's definitely something that needs to be addressed, as heavily lopsided queues are the doom of many asym games (It was Video Horror Society's biggest core problem - the monster role wasn't fun to play, so nobody did)
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I played 4 rounds as magician (first time playing this alpha test). I felt utterly useless in all 4 rounds. Never killed a bunny in any of the matches. I watched some videos before playing and I have a lot of asym multiplayer experience, but it's possible that I was just getting matched up with much more experienced players due to queues being lopsided. Or I'm just really, really bad at this game. I could hear bunnies running around on upper or lower floors, but had no idea where they were. It's so easy to visually lose them during chase
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Half the time I found a bunny, either they or their teammates would shoot a rocket at me, and I'd lose track of them
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Grabbing a bunny seems to be really difficult, too. You have to close the distance, make sure they're not jumping, and also have the camera aimed very aligned. Feels extremely unforgiving right now but I was playing on big screen mode with a controller, so maybe that's why
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It also feels really, really hard to find someone, partly due to the maps being very large. As a result, much of the matches I played were wandering around and maybe chasing for 1/10th of the match. That's generally the part of these types of games that people enjoy the most (interacting with the other asymmetrical side)
I hope all that helps and will definitely check this back out in a few months!