#evil bunny too obvious
9 messages · Page 1 of 1 (latest)
I haven't really paid close attention to this, but it may be that evil bunnies have evil, sharp teeth, so maybe they can be discerned if they're facing upwards enough.
Ive had the same thought after the recent Alpha. Impostor bunnys should have multiple random poses but always ones that hide their Sharp teeth a bit like the current one does.
They might become too obvious simply by their Pose over time
Imposter Bunnies are just stationery Traps for now. They will make them roam with AI as seen in the Trailer.
I think it's bugged because sometimes when playing bunny I see it as a random dead bunny and sometimes I see it as impostor skin. I think that's how magician is supposed to see the imposter, not the bunnies
If they end up applying AI to imposters then it doesn't really matter because they won't be static anymore
I heard you will have a choice to make them static or to roam
yeaa it feels like magician cant differentiate the impostor from the normal bunnies lol 
"Perfectly crafted, they will never know."