#Maps layout issues

3 messages · Page 1 of 1 (latest)

ocean pelican
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I have clocked in good amount of hours now on this current alpha, the game feels nice and the maps are fun but challenging, almost too challenging. it feels like as soon as you loose one bunny (Perma death) the game is over. The killer has way to many ways to lock down such a small map. The only map layout where it feels truly balanced is when you get the big circus that spreads out the map way more. I ran 4 mans a lot it helped. But majority of player base will be solo queuing. And even as a 4 man it feels really impossible on some of these map layouts where the rooms are to close to eachother and doors a limited. specially when you get a map layout that revolves around highstrikers and cannons. which easily can be held down. yes i know if you can distract him away you got a chance. But the combackability is nonexistent if you loose 1 bunny early on. makes it super killer sided on small maps. I would love if this got looked into or at least considered

deft belfry
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Ticketmen are a little OP atm, they spawn way too frequently and way too close to eachother