#0 charge ain't fun

98 messages · Page 1 of 1 (latest)

pseudo arrow
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Magician having 0 charge u are basically stuck in an infinite recharge loop because u ain't got enough energy to find a key.
Rabbits having 0 charge u are relying on your teammates to play the game.

I think thats pretty annoying game design and i would change it so you arent completly lost on your own in both cases.

If u think about it, Rabbits already rely a lot on teammates to progress. So if they die, u need to do more on your own. And then on top of that, having to be recharged from those who remain is just too much to ask. It snowballs too much in a negative spiral.

regal orbit
pseudo arrow
# regal orbit Its a game based around teamplay , if it was solo Queue alot of people would sta...

having 0 charge doesnt help that though. its a punishment , not a reward.

Real-World Example:
If a child is shouting and you punish the shouting, that might reduce the noise temporarily.
But unless you reward and encourage calm speaking, they won’t know what to do instead.

Also u encourage camping more if u have to move in teams. Since Rabbits cant teleport, the Magician has control of where they are.

regal orbit
pseudo arrow
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how is 0 charge stunlock helping in that ?

regal orbit
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and use oil to get urself going

pseudo arrow
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punishment, grief, annoyance is what im seeing.
not a reward for teamplay in most cases.

weary mango
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So even if you want or need to play solo, thats possible 👍

ember phoenix
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So basically your suggestion is to rework the entire game

ember phoenix
ember ivy
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charge is what slows the game down and makes the game unique

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also how u running out of charge as magician?? you just steal keys from bunnies

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they need keys to progress and u need keys to get charge if ur not catching bunnies thats why ur charge is low

pseudo arrow
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i feel like when u run out of key and u dont have bunnys caught but they progressed, magicians will just dc because they get stunlocked on top of being behind

ember phoenix
pseudo arrow
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i just think that stunlock mechanic is in itself not fun at all and u could be punished in some way and that would be fine, but not being able to play the game as bunny or being massively slowed down as magician is not good game design.

ember phoenix
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And that's how alive bunnies get their keys too

ember phoenix
# pseudo arrow by not catching them and walking around a lot / using invis thats also the nega...

Invisibility consumes a lot of charge, you have to use it strategically, not for walking around hoping a bunny will run straight to you. Maybe that's the issue.

You can stack keys. For the next match try going straight to second floor and loot dead bunnies for keys as much as you can. Once you see bunnies are making progress (you'll notice because of notification) then go to first floor and start hunting. If you run out of charge, you'll have the backup keys that you collected on second floor

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The game is all about strategy, not trying to hunt blindly

pseudo arrow
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do u see the way u are trying to defend not running into that moment rather than what happens ?

ember phoenix
pseudo arrow
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u are saying that i should play better to not run into the issue but u dont see that the issue itself is an issue

ember phoenix
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That's why it's called an issue.
You need to figure out a way to minimize the punishment that the game gives you by planning different strategies and trying them in a match, just playing, that's the point

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Practice is key

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Once you learn the path, you'll understand your previous mistakes

pseudo arrow
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ok let me ask u this. in what way do u think does it make the game more fun where u will eventually become stunlocked if not played properly?

ember ivy
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thats what makes the game hard

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thats the point

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you have to find keys

ember phoenix
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If there's not punishment then it wouldn't make sense. That's how a game works

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You're talking about a strategy game, where punishment and reward are key points

pseudo arrow
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what is it punishing exactly?
the killer using his abilitys and traversing the map. why should it be punished?
the bunny trying to find ways to progress. why should that be punished?

games should be build around a reward rather than a punishment because all it does is force a pattern. but its not fun on its own.

ember phoenix
# pseudo arrow what is it punishing exactly? the killer using his abilitys and traversing the m...

The game has a unique concept of charge and it's fully based on it. All characters on the game are wind up dolls, and running out of charge is a massive punishment. That's why you need to properly manage your charge for a successful hunt/escape

If you get into a match and start spamming your abilities, it's obvious you'll get punished because you're literally wasting a lot of charge that could've been used wisely

pseudo arrow
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for the magician the reloadtimer is a punishment on its own. u dont need to force him in a stunlock.
if u wanna limit his ability-usages u do it via cooldown not via stunlock.

for the bunny relying on your teammates to do anything makes the game toxic because when theyre new, they dont know and u will be punished. if theyre veterans and know how to progress on their own or cant backtrack easily, they will also let u stay there by yourself.

tardy forge
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The charge are personal timers, not punishments for using abilities. It's a resource that you need to regulate.

ember ivy
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you can literally charge urself by going to the guy

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bunny is based on teamplay

ember ivy
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and again idk how ur EVER running out of charge on magician

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stop being invis forever

tardy forge
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Yes. Invisibility is a very powerful ability that you're not supposed to spam.

ember phoenix
# pseudo arrow for the magician the reloadtimer is a punishment on its own. u dont need to forc...
  1. Bunnies also have the charge. So both have the same punishment

  2. The abilities also have cooldowns.

  3. Stunlock is a punishment for not managing your charge properly. Use keys for recharge yourself

  4. For the bunny side, look for teammates to charge you. If you can't find any teammate, you can use Jack to exchange candy for charge or use Shockbolt

  5. Bunnies at first will obviously be running around as headless chickens until they figure out what to do. Once you make some escapes, the SBMM system will pair you with teammates that know what to do

pseudo arrow
tardy forge
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It does have a cooldown, and a fairly long one compared to the other abilities aside from the Impostor.

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You're supposed to use invisibility at strategic moments or to go to one of the magic boxes

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He isn't DBD's Wraith

ember phoenix
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If you're thinking to use the same strategies everyone uses for Dead by Daylight, you'll have a bad time on this game. This is not DbD

pseudo arrow
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there will come the point where rabbits will become so good at juking that the magician will not get keys from them.
and u know what will happen then ? they will become stunlocked and dc because why would they wanna continue when theyre stunlocked and juked ?

ember ivy
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and at that point the devs can change the game to balance it out

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the game is in alpha

ember phoenix
pseudo arrow
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none of your points justify the existance of stunlocked.
u can have a punishment of slower movement or something along that line.
but being locked from playing the game is not a good game design and its insane to me u are defending it

ember phoenix
pseudo arrow
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all it does is make people refund the game when they run into that issue. its not helping the game in any form and it can be done in a much better way.

ember phoenix
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Stunlock is there for a reason

whole robin
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What are we yapping about here omg. It’s the main mechanic and the whole reason the game is fun lmaoooBunny

pseudo arrow
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are u guys trolling

tardy forge
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I have completely lost charge only once in my three Magician games, and that's because I had just enough charge to kill a bunny and I didn't want to let them get away.
When you're not hunting bunnies, when there's a lull, you pick up and shake the dead bunnies you find. You should be able to get at least 3 or so keys just in the room you start in, which should be plenty for the very early game at least.

ember ivy
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NEVER lost charge in 10 magician games

tardy forge
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They did also just change it so now you recover 25% energy instead of 15% for the next update it looks like.

ember phoenix
ember ivy
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so confused on how hes getting stunlocked

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has to be trolling

tardy forge
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I think their main concern is getting stuck without keys?

ember phoenix
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On upper floors if possible

ember ivy
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getting stuck without keys rarely happens tho lmao

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for both sides

pseudo arrow
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no my concern is when u have no energy and u get stuck on the ground as bunnie
and as magician when u always use ur abilitys and move around u will get stunlock in such way where u cant move to find dead bunnies to loot keys

ember ivy
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and if ur stuck without keys that means u failed to get higher up

ember phoenix
pseudo arrow
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no

ember phoenix
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You'll always recover from stunlock with enough energy to loot a dead bunny

ember ivy
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how are u getting stunlocked in the first place should be ur concern

pseudo arrow
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as magician he will pick up a bunnie and when u try to loot he runs out of energy and drops it and then u redo it and then its empty and then getting to the next one u also run out of energy multiple times so its a stunlock. not impossible to get keys but so painful that u rather dc

ember ivy
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happy?

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1/4 of the charge filled

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nothing u can complain ab atp

tardy forge
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Also it should be noted that Magician's charge consumption increases dramatically after the Puppetmaster gets bored.

ember phoenix
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Then apply it on your gameplay

pseudo arrow
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i get that u can avoid it. all im saying is that the mechanic is bad and that u should be able to recover in a resonable way.
same for bunnie

ember phoenix
ember phoenix
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I really doubt they'll change the way you get punished, It's literally the core mechanic of the game

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But who knows