#line of sight

24 messages · Page 1 of 1 (latest)

errant steeple
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imposter bunnie placement and hat trick placement is impeded by things i can clearly see through like curtains and banisters.
its made it so ive missed grabs i clearly should have gotten.

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key example is go to second floor in the blue room where you can clearly see floor 1 high rise.
the curtain dangling down blocks high rise entirely from hat trick despite the gaping hole in the middle giving you clear line of sight (which honestly looks intentionally made that way despite blocking it anyways)

waxen furnace
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well if your talking about like railings that you can see through but cant interact through thats cause how the games code reads the object

errant steeple
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another example is floor four looking at floor three high rise..
ok maybe its just high rise placements

waxen furnace
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see you can see it as a railing

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but the game sees it as a wall

errant steeple
waxen furnace
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that one might be more of a complex issue to solve then you might think

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they have to redesign the object to allow for line of sight and grabs through it to work correctly

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witch would take alot of time

errant steeple
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ive tried multiple times thinking im just bad, but no its invisable boarder

waxen furnace
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hey i agree with you man im just letting you know I can see how the devs are going to look at this.

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they would be like "UGGGGGGGGGGHHHHHHHHHHH but thats alot of worrrkkkkkkkkkkkkkkkkkkkkkk" lol no i dont know if thats the aditude but something long the lines lol

errant steeple
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i just want it to be considered, not implemented by tommorrow iygm

waxen furnace
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I can understand and respect that i want them to take my ideas into consideration as well but im woried they are intenionaly avoiding my ideas. "It woulddddddddddddnt be the first time, kicking up dust reflecting light, its much brightier at night" -brighter at night 2007

errant steeple
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huhh

waxen furnace
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adhd has this effect on people

errant steeple
waxen furnace
errant steeple
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haha

primal obsidian
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haha