Description:
A device that projects a holographic decoy of the player, which marks any enemy that shoots it.
Key characteristics:
• Deploys a static hologram resembling the player
• Marks enemies who shoot it, revealing their position
• Short duration, but provides valuable information
Specifications:
• Duration: 6 seconds or until shot
• Cooldown: 35 seconds
• Marking duration: 4 seconds after shooting the decoy
• Deploy time: Instant
Functionality:
• The decoy appears as a static image of the player
• It flickers slightly to balance its effectiveness
• When an enemy shoots the decoy, it dissolves into pixels
• The shooter is then marked with a outline visible through walls
Visual design:
• Decoy: A slightly transparent, pixelated version of the player
• When shot: Bursts into colorful pixels
• Marked enemy: Highlighted with a pulsing outline
Strategic use:
The Holographic Decoy serves multiple purposes:
- Misdirection: Potentially tricking enemies into revealing their position
- Information gathering: Identifying enemy locations when they fall for the trick
- Area denial: Discouraging enemies from entering certain areas
The marking feature adds a risk/reward element for enemies, making them think twice before shooting at potential decoys.