#Gear Item: Holographic Decoy

7 messages · Page 1 of 1 (latest)

thin ledge
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Description:
A device that projects a holographic decoy of the player, which marks any enemy that shoots it.

Key characteristics:
• Deploys a static hologram resembling the player
• Marks enemies who shoot it, revealing their position
• Short duration, but provides valuable information

Specifications:
• Duration: 6 seconds or until shot
• Cooldown: 35 seconds
• Marking duration: 4 seconds after shooting the decoy
• Deploy time: Instant

Functionality:
• The decoy appears as a static image of the player
• It flickers slightly to balance its effectiveness
• When an enemy shoots the decoy, it dissolves into pixels
• The shooter is then marked with a outline visible through walls

Visual design:
• Decoy: A slightly transparent, pixelated version of the player
• When shot: Bursts into colorful pixels
• Marked enemy: Highlighted with a pulsing outline

Strategic use:
The Holographic Decoy serves multiple purposes:

  1. Misdirection: Potentially tricking enemies into revealing their position
  2. Information gathering: Identifying enemy locations when they fall for the trick
  3. Area denial: Discouraging enemies from entering certain areas

The marking feature adds a risk/reward element for enemies, making them think twice before shooting at potential decoys.

dense inlet
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That’s actually a good one we don’t have concepts of devices in game like Grenades and stuff that’s a good start

thin ledge
dense inlet
slim valve
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Straight up from pg3d but cool

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Also unless u have poor vision u will know it decoy so

thin ledge