#Do Jet Planes require a positive TWR to take off the runway?
122 messages · Page 1 of 1 (latest)
no
Oh, then why is my plane taking a long time to take off?
Do I just need wider wings?
Or do I need like flaps?
where is the com?
more lift or more speed help for sure
Sorry, the game crashed, let me reload the game
The center of mass is here
I forgot , is lift made from increasing wing size?
yes
Why is the plane doing this?
@flint templeHow do I figure out why the plane I'm using is literally crashing instead of taking off?
i have no idea
Is it anything related to these landing gears?
I can't easily say straight up why there are issues, but have a read through this, it explains quite a lot, and simply: https://forum.kerbalspaceprogram.com/topic/47818-basic-aircraft-design-explained-simply-with-pictures/
I did have a read through
Though maybe I didn't read well enough
I could try this
At a glance, I suspect you're lacking in wing area / lift, Your craft has rather small wings. Giving them a bit of AoA (5 degrees or so) miiight be desirable.
Is your craft swerving on takeoff, or bouncing/rolling on takeoff? If it's the latter, I'd try stiffening the rear springs.
Swerving on takeoff I think
There are a few pages about swerving on takeoff in the document.
If you were stock, I'd increase the friction of the rear wheels a bit and reduce that of the front ones too, but I don't see that option on your gear.
I'm trying to find it but its hard when its an image you cannot press ctrl+f on
That looks likea bout five degrees yes, is it me or is your control surface on the vertical stabilizer really small?
I forgot, which one is the vertical stabilizer?
vertical fin control surface
Oh, it is samll
That thing ought to be able to control the plane's sideslip. Can't hurt to give it more oompf - especially since your tail is short (not much lever effect)
Now that's a control surface, yes!
Do note we're just trying slightly random stuff since we don't know for sure what causes your swerving issue.
So, I guess Its time to simulate ,right?
Yeah, give it a spin see if it improves or worsens first...
Also I got front and back all moving wings, idk if that's bad
'this way'???
Its moving left
Sorry, I'm bad with words
Also idk if its lifting at all
Crap, it just bumped
I keep pressing S but nothing good happens from that
I still think your main wings are too small, not enough lift.
Focus on the main ones, they're the ones responsible for lift.
How about now?
check your COL vs COM.
That close makes a plane too maneuverable, imho. It might end up uncontrollable.
I don't use FAR and am not familiar with everything you're using. But I do recognize AA.
Usually I activate stock SAS lock when taking off so it can prevent slight swerving, and I only activate AA after takeoff - I got the feeling AA can only get 'behavior' from a plane once its in flight and adapt.
Do you have other planes that takeoff well using your technique? No SAS and AA on?
Okay, try increasing your wing area even more. The goal is to make them 'too big' so we're certain we have enough lift, and we'll reduce afterwards, instead of edging upwards.
Are you able to shorten your rear landing gear a teensy bit? And maybe stiffen the springs while you're at it?
I see a 'strut angle', can you adjust that angle so the wheels are further apart, withough budging the boxes?
Where do you see spring stiffening?
Also these are wheels from Kerbal foundries I think
Also these wheels are not attached to the wings
'spring rating' at the top. Raise that. Maybe the damping too. Won't hurt to have stiff gear on takeoff.
Ok, raised it
Here we're purposefully makes a plane that will takeoff a lot easier, but may have a bit of trouble landing. But hey, if we can't takeoff, landing is a nonissue, let's get that bird in the air.
Hold on, is your steering active on the rear wheel? That should only be on the front wheel.
The craft moves to the right in SAS when pressing s
Stubborn weird thing...
It swerves away out of control
I don't know, don't ask me for a clear answer. We're in the 'try stuff till something works' method.
Gonna try without elevons and instead just with canards
Here's CoL Vs CoM again
Weird, the plane swerves to the right and left whenever I press S and W
Full stop
Sanity check: At a full stop, if you press W and S, look how the rear wheel and vertical control surface behaves - are they moving?
Or the front wheel for that matter.
dum dum duuuuum,
Big issue: found.
But another question: At a standstill, if you move left-right,
1-The vertical control surface should react
2-The front wheel should react.
3-The rear wheels should NOT`react.
please check all three.
It took off
the front wheel only reacts when I press A and D
2: okay... what about 1 and 3?
don't look in SPH, look on the runway, test!
Settings are hard to read, so there's no beating a visual sanity check.
Only the canards move from S and W
the ailerons move from q and e
And the Rudder moves from A and D
The front wheel steers from A and D
And not the rear wheels? There you go, that's a good visual check of all controls. 🙂
Lesson learnt: Had we started with that, we'd have spotted your missing ailerons from the get-go. XD
Congrats, that plane is now functional for takeoff!
I'm curious what speed it needs to lift...
Oh, to ease your landings I have a recommendation: Weaken the brakes a LOT on the front gear, (like 50%) it's a stronger gear than the rear ones, so for apparently equal braking power, it'll brake more.
And guess what happens to a fast landing plane that brakes more on the nose than the rear.
The rear wheels don't move
I do have the small landing gear version that's basically the same as the rear wheels
If it was the same, I'd still reduce the braking of front gear to 70% or less... You want the braking to be firmly at the back of the plane.
Ok, done that
I think we're good now, the rest is up to you. The major issues were resolved. 🙂
Why the heck are trees in the runway
Mine doesn't. Odd, Parallax usually has a 'clear area' around the KSC
At least Kerbal Konstructs has an option for that... Usually.
How do I find the option for that in parallax?
Also, this is not the kerbal space center, this is Korou in SOL I think
It's not a parallax option, it's an option in Kerbal Konstructs to have an area be clear of scatters. And I just spotted it vaguely years ago, don't ask me to point it out.
I can't find the option sadly
iirc the better lift to drag ratio a plane has, the lower TWR a plane needs.
(and on the other side, with enough TWR, a plane with any kind of lift to drag ratio can fly)
it wouldnt fix it visually, but would fix the collision, you could change the parallax collision level, so that the tree doesnt have collision
though hmm another way, if you get/have kerbal konstructs, and make a map decal (make sure setting to clear parallax scatter is enabled) and place it at same height as ground below runway and it should clear parallax scatters)
@surreal ingot check out the FAR stability stuff in the SPH
you want all of the numbers to be green instead of red
Is this like in a dot cfg file?
What option do I set it at?
well you could also change that in game but that also works, i think its collision level setting, that i think you set it to 0, but idk
also this button here iirc tells you what each number means for the collision level, so if 0 doesnt work you could see what it says here
Understood, I didn't notice it until now that it was in the gui menu