I've got a huge asteroid that I got into Kerbin's SOI, but I don't know how to slow it down enough for it to stay in an orbit around Kerbin. I've got 2 vessels attached to it and I managed to get it to aerobrake through the atmosphere. The problem is that the aerobraking does basically nothing to the speed, and actually increases it like a gravity assist. I tried aerobraking at 45km and then again at 10km, but it got vaporized at around 15km. I really don't know how to slow it down at this point.
#Asteroid Deceleration
264 messages · Page 1 of 1 (latest)
maybe use engines? also an asteroid ISRU module on it helps to refuel your asteroid tug
The craft attached to the asteroid has the ability to mine and convert the asteroid into liquid fuel for my engines.
This is the craft btw
are those LF/Ox tanks?
Yeah but full of LF, no Ox
the LF/ox tanks have a much worse dry mass than the LF only tanks. its essentially like carrying liquid fuel tanks with empty oxidizer tanks, which is dry mass thats not being used, which can reduce the delta v, and in this case probably mean you will need to mine more asteroid to capture it into an orbit
But this asteroid is huge enough that I don't think a few fuel tanks make that much of a difference
It's like maximum maybe 5% of the weight or something
Maybe less
i mean yea, it will probably not be that much worse, but overall like for new designs /vessels you havent launched yet its a good idea (to use liquid fuel tanks only while using the nerv)
I don't think I have any similar parts that are only LF. Only the plane parts are, but they're not the same. Are you talking about a mod?
no, i mean like either using mk3 liquid fuel tanks, or clustering the mk1 liquid fuel tanks together
though there is probably a mod that does that better, like having any size/diameter liquid fuel only tank
moar boosters
if you try aerobraking, have some radiators
(radiators wont help
and even if they did you would need a staggerly large number of them to help cool an E class asteroid)
just use more inflatable heatshields
those are hardcoded to not work in reentry
it must be a staggeringly massive asteroid for aerobraking not to affect it, that seems odd
if aerobraking really is not helping my best suggestion is to revert back to when you are attached far away from kerbin and just begin braking back there. your only goal is to capture the asteroid no matter what in so long as it is captured in the same inclination you want to be in
you can have an AP right at the edge and it won't matter
I also don't see a crew compartment, you should know drills harvesting asteroids without an engineer are bugged and will overheat eventually so you will have to babysit it as you timewarp
that's kinda realistic
the drag to weight ratio of an asteroid is very low
what i mean by that is that yes you have a big surface, but the thing you are towing is insanely heavy that aerodynamic forces are ridiculous compared to this monster
Not sure how it increases your speed tho lol
you're always supposed to lose mechanical energy in an aerobrake, not gain any
Idk maybe it decreased it but it really didn't feel like it
The path didn't shrink visibly at all
ever so slightly it did
it's not viable
and you can also accidently increase your periapsis during the process lol
costing you a lot of fuel to then lower it back again using fuel
you need to farm fuel and burn with the asteroid retrograde until your peri is really in the dense atmosphere
like 10k meters
then spam parachutes to bring it down then idk
how much? you'd need to do math
ehh idk if I would say that
It blew up at around 15km
asteroids are as dense as styrofoam
a fraction of normal spacecraft density, and an even smaller fraction of the super-osmium planets in stock ksp
even lh2 tanks are way denser
try the inflatable heatshield solution they offered
IRL or in KSP?
Bring it down to orbit or landing?
Man this is worse than I thought it'd be
down to landing
💀
oh my god good luck with that
by the time you get to minmus orbit you'll have drilled the entire asteroid
it will become smaller than your spacecraft 💀
minmus is cheap to capture around
you only need a couple hundred m/s to capture around minmus
depends
you just need to aerobrake into an orbit with an apoapsis at minmus height first
how you capture it
normal hohmann from lko
which is essentially what you have after aerobraking to minmus altitude
or you could even just straight capture at minmus
no aerobraking
just time the encounter
so you are going the same way as minmus around kerbin when you encounter it
what's the speed of minus?
from the screenshots the relative velocity didnt seem that bad
it looked like you were only just about going kerbin escape vel
about 300
274m/s, so yeah you need about 200-300m/s to capture it
and again from the shown screenshots it looked like the rel-v to kerbin was very low
you could also just capture with the mun
that would be easier than aerobrake
and since you have such low rel-v, the mun is more than enough
gravity assist off the mun to an orbit with apoapsis at minmus altitude
I'm still relatively new to this so I'll have to see
But maybe I'll try that moon thing
I actually managed to get it to pass by kerbin at 500 meters but ended up deciding to change it to 10km
Still vaporized
I didn't know they can even vaporize
Wait so how do I do the mun gravity assist? Do I need to approach it from a specific direction and then burn retrograde?
I actually landed my first asteroid but it was class B
show your orbit
no
you want to park in mun or minmus orbit?
Then people told me it's supposed to be something really difficult that people do for a challenge
Okay I'll explain my goal
I have a space station I'm building around minmus
I found this asteroid and decided to add it to the station
you want to pass in front of the mun
But I want to slow down
???
idk where his orbit is that's the thing
Tomorrow morning I'll send whatever screenshots you guys need
he hasn't shown me
that doesnt matter lol
in no situation would you pass behind to lose velocity
definitely not here
What do you mean by "where my orbit is"
what does it look like
what apo, peri
why would you suggest gaining velocity lol
Circular, similar to kerbin
is there an inclination?
Yeah
important details you know
I had to go normal to rendezvous eith kerbin
if he wants raise his orbit to minmus orbit maybe???
Or anti
in the case that his orbit is lower???
he is on an escape trajectory lol
Hyperbolic orbit
last time i checked im pretty sure an escape velocity is higher energy than an orbit lmao
i didn't read the original post how am i supposed to know that e > 1 
you didnt read the original post
skill issue
you didnt even read the title apparently
so how are you going to plan out a gravity assist with the mun if you are literally on an escape trajectory
he is coming in from solar orbit
i thought he wanted to make it land through aerobraking as evidenced by my other messages
you enter kerbin soi, then use the mun to capture
now he wants to get it on minmus
keep up
no crap 😭
I wanted to aerobrake to shrink my speed so that I no longer escape kerbin soi
anyways
again skill issue
Tried 45km and then 10km
yeah as if the mun is a paid actor and is already set up for that
you just use a maneuver node to time it
buddy doesnt know how to mun assist
burn retrograde, prograde and radially to help time and position the encounter
I could probably target mun
make sure to target the mun in mapview
Yeah
he needs a proper orbit in order to do so 😭
No I know how to intercept well
he is in solar orbit
not kerbin soi
Just kinda new to gravity assists
and how far from kerbin are you?
far enough to significantly change his kerbin periapsis
so likely far enough to capture with mun assist, you dont need to offset the time that much to get a usable mun assist for capture
When I'm above kerbin in the solar orbit
Yeah I don't think it'll be difficult to get into mun soi
The issue is maybe getting into it in the right way
And then going retrograde at the right time
Cause this asteroid is a nightmare to rotate
And my ship starts bouncing when I rotate it
do you need an example of a mun assist to capture
Maybe
ok one minute
connect to this asteroid off center of gravity 
this is kinda a wacky solution
but it works
for maximum torque
I also run out of monoprop really fast for some reason, which is really annoying
I keep having to make more
if you need to use them for 2 minutes just to rotate to prograde not surprised it goes down quickly
RCS is kinda slow in the first place for spacecraft, an asteroid is an entire new metric
What I did instead is use RCS to get it spinning and then turned off SAS
Let it spin and then turn it on to stop
yep that works
Still difficult
Also the asteroid spins hard when I use thrust, even though I targeted center of mass. Someone told me to make the arm pivot and then target it again
i think making the arm pivioting might make it a bit unstable, idk though.
also, might be worth setting control from here on the grabbing unit
I did
I think they meant to make it pivot, aim at CoM and then turn off pivot
That way I don't have to detach
whitedwarf is cooking an example but basically you just want to get a simple mun encounter, then adjust the sliders so that your trajectory is ahead of the mun (orbiting counterclockwise) and so you have to lower your periapsis the closest as possible to surface to maximize the gravity assist
now the catch is that you need to do it at the right position of mun in its orbit (called true anomaly)
I'm trying to understand what I'm seeing 😅
Oh there's more
Is yellow your planned path
Like you're coming from solar
(with ui)
it's his current trajectory
yellow is my path through kerbin's soi, green is my orbit after encountering the mun
purple is maneuver node, and red is his orbit after the mun encounter gravity assist
So I still need to get into kerbin's soi, and then find a way so that after I go around kerbin, I pass in front of the mun
after the assist, make sure to raise your periapsis to not hit kerbin's atmosphere again, but from that point its just a matter of waiting for a minmus encounter
there is one tricky part though, if you cant meet minmus' orbit easily from a normal mun assist, you may need to use the mun to slightly incline your orbit
you lowered the mun periapsis here?
the horizontal velocity here is so low that you hit kerbin after the assist
yes, you can just do an inexpensive periapsis raise after the mun encounter
also the rel-v to kerbin is very high in this example
based on his screenshots, he can probably capture much more easily without needing to do a periapsis raise
We'll see
I'll try to check tomorrow morning and I'll ping you guys with screenshots of it
well ur asteroids trajectory or whatever is still curved despite the close distance
my asteroids that fly by just zoom past by lmao
straight barely curved line
thats cause they are coming in from highly elliptical orbits
with very high relative-v
he looks like hes only barely going kerbin escape velocity
can i get normal asteroids 🙏🏻
ie. the asteroid has a very similar orbit to kerbin
soon in minmusian orbit
now ive changed it to move my inclination as well
only 3.7 m/s to raise periapsis out of atmo
after that it can be very relaxed since you are already in orbit and just need to change your orbit to eventually encounter minmus
The reason I picked this asteroid in the first place was because it was E and it also went into kerbin soi on its own and had a curved path
So I was like oh hey neat, makes my life easy
I grabbed it and then I think I couldn't even move it much. Tried catching up to it inside kerbin soi with my other ship but couldn't
you really wont lose or gain any energy using the mun or minmus, you need kerbin-dense objects to significantly alter a trajectory
not if hes only trying to capture from an orbit similar to kerbin's around kerbol
a mun assist is enough to turn what would be a highly eccentric kerbin orbit into an escape trajectory on the way to duna
and so the same can be done in reverse
yes but you're talking VERY close, like nearly captured already
also ppl have used mun and minmus assists to help go to eve
they just do it repeatedly
like 10-30 times
10-30 yeah because what little it has adds up
it takes a lot but it saves on inclination changes when margins are thin
in the kerbin soi a mun assist is a lot
yeah those wild videos definitely use everything
its not even that little
you can get a few hundred m/s from a mun assist
especially if you are just going to duna
it can reduce the 1100 m/s transfer to 800-900
it's not really, because at the height the mun is at you're basically 90% of the way to escape. For reference it's ~800 m/s to raise your orbit to the mun and then another 200 to escape
he isnt trying to lower his orbit that much lmao
just look at my posted examples
people use it on crazy min max journeys to do exactly that, min max
my solar periapsis is already halfway to eve
and yet im able to capture with the mun
and raise periapsis with only 3.7 m/s to a minmus waiting orbit
ok fair enough, yeah apparently it does help enough
I wouldnt really use it to escape but apparently it helps for that little push to capture
@scarlet tartan@keen crown
This is my current orbit
This is my orbit after changing it to pass in front of the mun
Turn patched conics slider up in settings
uh oh
Can you try making a maneuver node at mun periapsis and see how much it costs to not escape kerbin soi
Also you can get a tiny bit closer
nice
It's gonna be 2 mun encounters in a row