#how do i replace an existing planet texture with kopernicus?

1 messages · Page 1 of 1 (latest)

civic needle
#

i want the surface to be affected by the texture too, which means uhhh yeah i need to use kopernicus

agile blaze
#

they should be .dds

civic needle
#

im using texturereplacer rn

agile blaze
#

it uses .png?

civic needle
#

yeah it works

agile blaze
#

oh ok

civic needle
#

i think TextureReplacer doesnt replace the surface textures

civic needle
# agile blaze oh ok

so uhhh how do i replace an existing planet's texture with a kopernicus config?

civic needle
#

found this

@Kopernicus:FOR[RevoltingJoolRecolor]
{
@Body[Jool]
{
@Properties
{
description = Jool is particularly known for being a rather large, predominantly green planet. Kerbalkind has longed to visit it since it was first spotted in the sky. Philosophers reason that the swirling green and orange planet must be a really eerie place to visit, on account of its revolting color scheme. The one permanent feature on Jool is its Large Stormy Spot, a storm that has been raging on the planet for hundreds of years. If you look at Jool through a telescope, it is fuzzy.
}
!ScaledVersion{}
ScaledVersion
{
Material
{
texture = RevoltingJoolRecolor/Textures/Revolting_Jool_Color
rimColorRamp = RevoltingJoolRecolor/Textures/Blue-Green_JoolRamp
}
}
@Atmosphere
{
lightColor = 0.714,0.663,0.699,0.1
}
}
}