#Rocket won't turn
32 messages · Page 1 of 1 (latest)
Are you on precise control mode?
How do I see that?
Bottom left, if the arrows on your "Pitch roll, yaw" thing are blue then you have it on. Just press caps lock to turn it off
No I'm not, my rocket is just incapable of turning it's bizarre
Put some reaction wheels on maybe?
I haven't unlocked those yet
I'm just trying to get into orbit to get some science points but out of nowhere my rocket can't turn at all
This makes no sense at all
I got a simple rocket with two hammer solid fuel boosters and a terrier for space
Basically what they have you build in the tutorial
And it simply won't turn at all
if all else fails, you can get some science points for reaction wheels by going straight up high enough (i think).
the mk 1 has some in built reaction wheels
command pod
or, you can unlock areo surfaces, but they become useless after 700000 m
make sure your engines have gimbal
most basic srbs dont have any gimbal
like hammer doesnt have gimbal
you also want wing/control surfaces that can turn, and not just the static ones
although you could theoretically put the rocket slightly angled on the launch mount so it goes into orbit by it self, but that is very precise
Photo of rocket?
*70000
if u get to like 700000 meters that's just stacks of boosters upon boosters.
Your rocket is either too big (not the case), too laggy (not the case), lacks control (not the case) or the amount of control is extremely limited.
Adding wings and limiting the thrust won't solve it.
Adding wings (that can't turn or actuate) can actually cause the rocket to be more stable and thus harder to turn.
Limiting the thrust is like putting a bandaid on someone's forehead when they're having a stroke.
Decreases the launch vehicle's performance while also causing any gimbaling engines to not have as much control.
The only benefit is that your acceleration is slowed down, but that is temporary and irrelevant when you're trying to reach orbital velocity.
In conclusion...
-Add control surfaces onto your launch vehicle, preferably on the bottom
-Use engines with gimbaling on them.
-Position the command pod as high up as possible in order to increase the authority of its reaction wheels
-Assuming you have a very good twr, start your gravity turn early
it won't even turn during the terrier stage?