#I suck at landing. literally. No matter the weight, TWR, whatever

44 messages · Page 1 of 1 (latest)

carmine summit
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I never manage to land. If I try landing on planets with no atmosphere and, even worse, if they have low gravity I perform my boost too early and I reach 0m/s above the ground and start to fly up again so its just an up and down the whole time, sometimes it even adds sideways velocity so I have to perform retorgrade burns and stuff and it makes everything even wrose. On planets like kerbin, with an atmosphere but uneven terrain its just as bad. I land and fall. Can anyone give me tips on how to improve with landing? Ive seen people land superheavy recreations literally perfect, but thats not even my goal, I just want to finally be able to land without always falling down and having to load quicksaves 1000 times just to land on the mun or whatever

proper bobcat
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It can help to only throttle up slightly so that you can keep the same vertical velocity while going down, at least that’s what works for me

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I like to get within 10 m/s when close to the surface and then slow down to about 2-5 m/s when about to touch the surface, and then I cut the engines as soon as I touch down.

keen drift
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If you're using landing legs, reduce their friction to about 0.2 so you don't tip over from horizontal velocity. It also lets you slide down slopes to a flat valley.

Burn retrograde only until you have slowed down below 30m/s or so and are less than about 500m from surface, then switch sas to "up". Below 10m/s or so retrograde starts swinging wildly if you try to follow it because the small horizontal velocity is a big enough component.

jaunty verge
simple tree
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i'll calculate jerk(delta acc) is 0 because i'll think your vessel has enough fuel.

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so (initial vel)/2 is the mean velocity and (height)=(initial v)*(time)

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1/2*(acc)*(time)^2=(height)

simple tree
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4*1/2(acc)(height)^2/(ini vel)^2=(height)

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so 2(acc)(height)=(ini vel)^2 and (acc)=(vel)^2/2(height)

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a=v^2/2h

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you need to add gee of planet to acc because it is net acc

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remember this is just an approximation, it may not be accurate on small vessels.

pure basin
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What he said KerbalKlueless

simple tree
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remember it is an approximation(no fuel change)

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you can use small engines to avoid big TWR change

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or just adjust throttle to make net acc fit to my equation

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@pure basin or does my equation has calculation errors?

simple tree
pure basin
carmine summit
hasty rock
# carmine summit I never manage to land. If I try landing on planets with no atmosphere and, even...

If I were you, I would try to find a sequence that’s comfortable for me before attempting a suicide burn. And for a planet with an atmosphere, just let the atmosphere slow you down and fire up the engine at any point you find comfortable. If you reach 0 m/s above the surface you can fine tune the descent from there, assuming you have the fuel for it, if not then just reload the save and try again

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I would also recommend getting experienced with landing a normal lander before trying to land a booster

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Boosters tend to have a high CoM which makes them easy to tip over

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They also have a high moment of inertia along the pitch and yaw axis so canceling horizontal velocity becomes difficult because they rotate slowly

carmine summit
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Thats way out of scope

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😂

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I dream of that at most

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I tip over with normal landers too

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I never manage to get the landing done corect

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I either cancel out my velocity too early, then fly up and from there on everything goes wrong. Or I cancel it out too late and I bounce and tip so I have to burn to not fall on the ground sideways, then I have to cancel out my horizontal velocity again and then everything fails again

hasty rock
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If you cancel velocity too early turn the engine off

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And to cancel horizontal velocity, make SAS hold the vertical orientation and manually tilt the craft in the direction of movement slightly

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Once you’re slower than about 10 m/s, horizontal velocity isn’t worth canceling unless it makes up more than half of your total velocity

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Although, some landing gear in the game appears to suffer from some kind of spring strength bug, making it unreliable

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If you have RCS use the translation keys to cancel horizontal velocity, it’s significantly easier that way

cinder niche
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Hope this is not already said: the heavier the craft to more difficult it is to land, start learning landing on very light craft first.

shell rune
carmine summit
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thats what im doing but it I either have too much horizontal velocity left or I land on a steep hill or smth and have to redo the landing

shell rune
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when you have too much horizontal velocity left, you should probably increase throttle to slow down
i know, trivial but still, and when you see that you're landing on a steep hill you should probably move away which will be a bit hard

keen drift