#Radiators, understanding the stats.

7 messages · Page 1 of 1 (latest)

spice sleet
#

Usually I just put a lot of radiators and calling the day.

Now I'm trying to orbit Thalia from GGP, and the planet is curse, it radiates heat.

All my ship blow up.

I just want to understand, I have Heat Control and many radiators have different statistics, some have big "Core Heat xFer (kW)" and small "Max Cooling", and other are the opposite.

Stock radiators have "x kW at 400 degrees", Heat Control ones have "x kW at 1000 degrees."

How I should decide what to put?

I suppose some are better in some situations and others in other situations.

What are the rules?

lethal eagle
#

the rules are insane and dreampt up by a studio that had to finish a game in a time frame with people who either didnt get the time to fix it from management or didn't care to.

in other words: nobody really knows. You have seen that there are core heat transfer, max cooling, and the hidden skin temperature which isnt even listed in the game but very much seems to matter.

these 3 parameters interact in mystical and unknowable ways. I dont understand the problem enough to say why but people who seemingly have all explain it this way. It's why Nertea abandoned it for systemheat IIRC.

so theres really no way to know. Heat Control has that nice UI readout and I usethat for everything then give myself more so I have a nice margin. Outside of that.....

#

you might think this is the iceberg. No, it is just the tip:
https://wiki.kerbalspaceprogram.com/wiki/Overheating

lists about 8 more parameters available in the debug gui which have 0 explanation as to how they work.

duckweed has a video here about going to the sun in which he explains that understanding heating is silly and not worth the time vs just learning how to avoid it/just spam radiators:
https://youtu.be/JTsr3PmIfI8

spice sleet
timber inlet
#

as far as i can tell radiators are useless in terms of going to hot planets
you are better off picking parts with better heat tolerance

#

or just making a heat proof craft

oblique lintel
# timber inlet or just making a heat proof craft

Correct on both points.
See, once you go above 100x timewarp, the game switches how it calculates heating, and basically smears any absorbed/radiated heat over the entire craft, so all parts rise to the same average temperature.