#Rendevous in orbit

11 messages · Page 1 of 1 (latest)

obsidian raven
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So, in KSP 1 you can hit the little plus/minus signs on the manuever ball to basically add/remove orbits. If you didn't get an intercept on orbit one, you hit the plus and it draws orbit number 2 and so on. How come this isn't a thing, that I've found so far, in KSP2? Or if it is there, how do you use it?

feral junco
obsidian raven
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Oh. Well then. I'm guessing that for now we just fast forward the game, do an orbit and retry for now?

obsidian raven
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well, I suck at rendevous stuff. The way I've been doing it is that when I get to orbit, I try to make my manuever. If it doesn't line up, I speed up time to the next orbit and try again. Tedious, and I tend to get distracted by a small child and several cats.

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As I said, I'm not very good at it lol

feral junco
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then just kill momentum to target and burn towards target using RCS to keep your prograde indicator on target, youll either make impact or if you know what youre doing youll kill momentum before you do, then you can orient your craft and target craft to face docking ports and dock as normal

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it isnt the most efficient but like, its fast, always get an approach in 1 orbit

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if im working under tight margins i just wait in orbit til i have a better approach but im impatient so i overbuild my craft for this purpose usually