The full version of this is on the forum https://forum.kerbalspaceprogram.com/topic/218238-suggestion-an-overly-verbose-examination-of-wobbly-rockets-and-joint-simulations/
In summary:
- I understand that both the dev team and community are unsatisfied with the state of flexible joint simulation in KSP2 and wish to improve them.
- I acknowledge that "wobbly rockets" have benefits that the development team are still interested in preserving, but I will argue that many of these benefits are compromised in many ways, and lead to much unexpected behaviour which adds unnecessary friction especially to new players.
- I believe that the game can move away from bendy joints while still retaining much of the spirit of the game (i.e. explodey rockets) while improving the game for both experienced and inexperienced players.
- I propose a possible system whereby the game emulates static joint analysis/simulation a la mechanical engineering, which should be more performant, more intuitive to players, easier to program and tweak and expand upon, and provide new opportunities in gameplay tone and educational potential.
- I also propose how this new system can utilise an animation and sound interpolation system to energise the game's overall ambiance and give better feedback to players on the state of their craft in flight.


