#Render Distance for planets and terrain

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burnt nimbus
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look, im not a programmer nor do i have any knowledge in that kinda of stuff, but having a type of render distance so each time you start looking at for example, the earth, your pc doesnt sound like a jet engine. If there is a render distance already implemented in the game it would be nice if you could adjust the render distance percentage.

quartz ibex
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And there’s a render dist option for scatter