so just built my first Sounding Rocket in RP-1 using the procedual Avionics core and Aerobee, and now i don´t have control over it
I set the Avionics to "near Earth" and the controllable mass to 1t, still doesn´t work... and as soon as i put EC in it the Mod automatically resizes the Avionics to a few Meters in lenght, with no way to put it back
#RP-1 Questions
34 messages · Page 1 of 1 (latest)
You don't start with a controllable rocket. You take a science core and only stage afet launch
so Avionics to "Science Core" (gives me enough "control" to stage?) and no EC?
It gives you a bit ec. For. Science and staging
hm, set it to Science-Core and Kerbalism tells me theres no EC
I mean you can set up how much ec you want, in coast of weight. But 80 should be fine for you first rockets
okay, the problem mostly is that the Avionics changes its size
Yes. You need a volume to fit the battery
oh okay, the tutorial i saw kinda confused me then as the Avionics there didnt change and the guy didnt have to place a battery or something (didnt see it in Avionics Menu either)
The battery is built in. You set is as a value
hey again, is there a way to like disable certain parts i dont need to show up?
Like Janitors closet, but right now they reappear everytime, is there a way to "block" them undefinatly until i reenable them again?
Janitor’s Closet should block them for good.
what parts do myou want to block?
Tantares Parts, but seems to work right now
anyone got good Science mods, that work (very) well with RP-1 and Kerbalism (especially Kerbalism)?
so for example a Mod that adds new Science Modules for both Landers/Sats and Stations with a Kerbalism config to set the time of Stationscience up a notch if needed
so i got this little Problem of the MechJeb button (on the top right) being in the way of the Kerbalism screen most the time
this way its really hard to press the auto science button, is there a way to rearrange this button?
you can drag the mech menu to the left/right
got anything on here?
Maybe dmagic orbital science
so uhm, i got a X-Plane done and wanted to test it, i got forced into IVA with no way to get out
i have "Through the Eyes of a Kerbal" installed, but the option to force IVA is deactivated
well, deinstalling Through the Eyes didnt help, and im still forced into First Person, with pressing c to change IVA not working
and also for some reason my XLR11 is overheating just a little bit from not even being started, also having only 912m/s when Kerbal Engineer says it should have 1917 in Atmosphere
and i also dont have the UI when being inside that Cockpit (X-1 Cockpit)
and now it also says i don´t have Crew on the Plane, where i put Crew in it
for the X-Plane i orientated myself on this Tutorial (https://www.youtube.com/watch?v=J5FCgoZJdqM), at 31:30 - 32:00 you can see the creator open the FARc Menu, where a white Line appears, that Line, for me, is angled very high upwards too
Right click and drag the MechJeb dropdown or change the setting so it’s at the bottom of the screen instead
i now changed the Cockpit and it seems that the Problem is that once i put Crew in there i instantly get Forced into IVA, as uncrewed i was in Third Person
crashing the Craft also puts me into Third Person
okay so i asked on the RO Discord yesterday and today and got no answer, i now found out, that when doing a crewed Rocket (in my Test a Orion Capsule, in a Sandbox Save for testing) i would start in Third Person, but as soon as i go into IVA once ill be Stuck there
use science core and set 100 electric charge. near earth avionics arent good for your first sounding rocket, the point of a sounding rocket is that it isnt controllable lol
already got that a few time now, Sounding Rocket reaching up to 240km and first "normal" Rocket has been designed but not tested
ah okay
always use simulations first
you know anything about the other bug? or hard reinstall and hope it works then?
i guess hard reinstall