#Request: Proper Bow Shock (at least visually)
30 messages · Page 1 of 1 (latest)
Maybe it was too many pictures
Film Serial L-1072, December 1969. No audio.
From the now-deleted NASA Langley YouTube channel, found and reuploaded by yours truly. Depicts Mach 20 electron beam wind tunnel testing of different Orbiter proposals with hypersonic helium as a kind of ultra high velocity schlieren imaging. Five candidates studied - straight wing MSC proposal (...
The SpaceX Falcon Heavy payload fairing half that was used on the STP-2 mission on June 25, 2019 captured video of its return to Earth. A camera aboard SpaceX’s Ms. Tree boat in the Atlantic Ocean snapped video of the fairing landing in its netting. -- More about the re-entry: https://www.space.com/spacex-falcon-heavy-fairing-video.html
Watch t...
It'd be cool if it fed back into heating, but I understand that's probably asking too much
In case anyone wants to jump into this rabbit hole:
https://en.wikipedia.org/wiki/Boundary_layer
https://ntrs.nasa.gov/citations/19930089669
https://ntrs.nasa.gov/citations/19710069971
https://ntrs.nasa.gov/citations/20205010736
In physics and fluid mechanics, a boundary layer is the thin layer of fluid in the immediate vicinity of a bounding surface formed by the fluid flowing along the surface. The fluid's interaction with the wall induces a no-slip boundary condition (zero velocity at the wall). The flow velocity then monotonically increases above the surface until...
This document contains reproductions of technical papers presented by staff members of the NACA Laboratories at the NACA Conference on High-Speed Aerodynamics held at the Ames Aeronautical Laboratory of the NACA, March 18, 19, and 20, 1958. The primary purpose of the conference was to convey to the military services and their contractors the res...
NASA’s Pterodactyl project has investigated a deployable atmospheric entry vehicle integrated with a flap control system that provides precision targeting during reentry. The control system consists of eight flaps mounted at the edge of a heatshield that can deflect in and out of the flow. An aerodynamic and aerothermodynamic analysis process wa...
Shock Cone*
the nasa technical report server disagrees with you
https://ntrs.nasa.gov/search?q=bow shock&subjectCategory=Aerodynamics "bow" referring to the pressure wave
vs
https://ntrs.nasa.gov/search?q=shock cone&subjectCategory=Aerodynamics
"cone" referring to the geometric shape of a structure or test article
A shock cone may be the more specific term for the one sub/supersonic phenomenon in one specific example photo, but it absolutely does not cover the broader phenomenon I am referring to.
I get that. But there's no point in the extra process load when a shock cone effect can visually demonstrate just fine and is far simpler. Velocity, atmo density, and direction with a "ship slide effect" since it needs to slide forward and back down the craft depending on speed
I... don't think you get what I'm saying. The visual effect (with a bit of tweaking to discern sub/super/hypersonic regimes and reflect plasma formation) is what I'm asking for. My disagreement with you is that you are using the wrong term.
A shock cone is a visual effect that appears in the subsonic regime where because of the shape of an object air hits supersonic speeds in small local areas. This comes from the interaction of the bow shock from the shape that generates the localized supersonic flow with the surrounding air.
This effect would generally cave it's shape affected by Mach number. Below Mach one the cone would be, in essence, a flat disk. In the subsonic regime the visual effect would be transparent at it's leading edge (where the bow shock is) and transparent at it's tail shock (AKA recompression shock), with an area in between becoming partially obscured by volumetric cloud effect.
As you begin to increase the mach number past 1 the cone would begin to sharpen. In this regime it would be useful to have the largest effect be the one furthest prograde, and have larger effects clip smaller ones. In this way the nose of an airplane could cause the primary bow wave, and you could still have things that protrude through it (like wings) generate their own.
ah i understand now
At some point the shock cone effect would begin to fade out as the "air" becomes "too heated" (the real world causes, though here it'd be faked by reducing the volumetric effect to 0 as you approach the threshold) to condense. A little while after that the effect would begin to be emissive in the deep reds (IRL the air at these speeds begin to incandesce from compression heating), but it wouldn't become opaque at all until you reach speeds that start forming plasma. At these speeds, not only would the primary effects be focused on the bow shock and recompression shock being emissive and partially opaque, but the mixing layer itself would become emissive and take on an effect similar to shock cones in engine exhausts.
You can see the areas I'm referring to (and that would comprise the effect) in this image: https://cdn.discordapp.com/attachments/1086408358191439973/1086409132082483270/Schematic-of-a-capsule-type-reentry-vehicle-in-a-hypersonic-flow-field-adapted-from-Ref.png
Speaking IRL now:
Interestingly, this is the actual physical phenomenon in all regimes. It's just the shape and visibility that changes over mach values
At lower speeds the bow shock doesn't pile up, instead being spread forward and heard as the Doppler effect. At transonic speeds, the areas of the vehicle that cause the most displacement have local areas of supersonic flow, and each of those gets it's own bow and recompression shock. If I understand it correctly the mixing layer, sandwiched between the bow and recompression shock, is the area of low pressure where condensation forms as long as the gas isn't too hot.
At supersonic speeds, all the areas that would have caused their own local supersonic flows, still generate their own bow and recompression shocks (this is why returning spacecraft usually have two or more supersonic booms), but the effects are dominated by the primary bow and tail/recompression shocks.
Honestly I'm mostly hoping for moving away from the "fire/fur" look of the original game's reentry effects to a more impressive, accurate, and potentially more uniform and less intensive shock wave/blow torch/engine exhaust/trailing plasma, gas, and ablator sparks look which can be seen in the two videos I linked
Here's another interesting image for inspiration
It's an image of a hypersonic test sled running along a rail. Ignore the flames starting at the back of the nose unless you're thinking about ablator material, those come from the ablative rail shoes and get trapped in the recirculation and mixing zones (and there is of course the exhaust of the SRB at the back end to deal with). You can actually see a hint of condensation in the mixing zone touching the larger cone taper, but at these speeds it's only really visible near sea level as higher altitudes don't contain enough total water vapor to overcome the heat generated in the event and condense.
As is visible in the images at the start, blunter bodies broaden the forward point of the bow shock and push it forwards away from the object. Ablatives fill that space with outgassing ablated material to further push the bow shock forward. This is done because the area of initial compression is where the majority of the heat and plasma is generated. Said heat is actually transmitted to the object mostly via radiation instead of convection so pushing it further away reduces heating.
very passionate