#Maneuver node editor

5 messages · Page 1 of 1 (latest)

pseudo orchid
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I can't help but feel like the maneuver node editing process is so incredibly cluttered and unhelpful. So much on screen which takes too long to process which icon is referring to another, barely distinguishable from each other and some not super necessary. I know fixes have supposedly been done already but good GOD this is hard to look at

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And the burn timer only shows up to T-5Hrs and loops until you reach it, alongside inaccurate burn times and a moving maneuver node

formal knot
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I see you are trying the Val mission JebWink Im fighting the Kraken atm just ouside Jool...
oh yes Jool is quite a show.
here are some screens to help the cause /
pic1- me trying to understand in what direction I'm entering SOI tweaking the maneuver node on the other side of the galaxy
pic2- me trying to get into orbit of Jool and in same plane as Laythe ( and normally there is those blue pings here, no ideia why not this one, a good bug JebSkeptical )
pics3- passing thru several SOIs just to help the show
pic4- these blue pings... need to scale down as orbital view gets closer

pseudo orchid
rugged parcel
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Agreed and can we get rid of the tool tip box that shows your trajectory landing/crash zone its big box with the "!!!!!" Marks it gets in the way of trying to do and see precise landing locations.