#Add the Toggle Docking a Precise controls to the UI

9 messages · Page 1 of 1 (latest)

shy python
#

I would Highly Suggest adding the Toggle Precise and Docking Controls to the UI, Since it can be quite difficult to ascertain which mode your in And because it would be easier to use buttons instead of Keybinds for new players

shy python
#

The Image is just a Quick UI concept

#

I'd Imagine the D Button stands for Docking and would toggle docking mode. And once toggled would look similar to the N or Normal button which is currently toggled

rotund vigil
#

I cannot see any docking support at all by now (no special gauge "docking mode" for the final appproach like in KSP1)

shy python
rotund vigil
# shy python can you please restate what you said? It might just be me, but I dont think your...

in KSP(1) there was the "aiming cross" (the special docking mode you could call in the flight controls, including the various fine settings for the steering thrusters) - a little window which showed your docking nozzle orientation with respect to the targeted port (just like the DME/VOR indicators in a flight simulator) in the final approach (also watch the Apollo 13 movie where you can see this feature as the LM is docked). This is missing here.

Docking is difficult as hell anyway, but without any proper controls rather impossible.

shy python
fading badger
#

There have been a few occasions where I forgot I was in docking mode and didn’t remember I was, leading to a few confusing minute of trying to figure out why I wasn’t able to roll my ship haha
Otherwise, docking is relatively easy, the rendezvous is the hard part. But once I have a reasonable encounter, I find it very easy to dock.

shy python