#why do airplanes shake above a speed of +-150m/s?

35 messages · Page 1 of 1 (latest)

frank pier
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Every airplane i design starts shaking when i hit +-150m/s. As far as i know it wasn’t in KSP 1. Is that a bug or just real physics that i need to change something.

dusty barn
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In all directions or in a specific direction?

frank pier
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all

urban bay
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When you have SAS on that can happen. Its not a "bug" per se. The PID on the SAS is not very well tuned yet, so it over-corrects, causing oscilation.

For now, the solution is to fly with SAS off, and/or avoid rolling as much as you can.

Sometimes, disabling and re-enabling SAS helps.

glad panther
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is it shaking or only during use of sas?

frank pier
glad panther
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thats sas, try right clicking the control surface, in this case the rear ones that are flapping, activate advanced controls, then limit the authority to about 7 degrees or so

dusty barn
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Yeah it's basically going "I'm way off, no wait I'm way off in the other direction"

frank pier
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okay thanks, will try turning it off

glad panther
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yeah or limit the authority of every control surface, its stock at way too much and the sas gets overwhelmed

dusty barn
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If you're curious about what a PID is in this context, here's the wikipedia-article on it (note, contains calculus) https://en.wikipedia.org/wiki/PID_controller

A proportional–integral–derivative controller (PID controller or three-term controller) is a control loop mechanism employing feedback that is widely used in industrial control systems and a variety of other applications requiring continuously modulated control. A PID controller continuously calculates an error value

    e

...

glad panther
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you can still use sas when limiting the surfaces

dusty barn
glad panther
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instead of deflecting the surface to 20 degrees, it only goes to 7 (or whatever you wanna use) and the sas doesnt PID like crazy

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ive found for small to medium atmospheric crafts about 7.5 degrees on the authority limiter is a sweet spot of stable but maneuverable

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look at the front canard, makes it perfectly stable under sas now

dusty barn
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Also canards can be quite sensitive due to distance from CoM

frank pier
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yeah the sas was the problem with mine

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thanks guys!

vale hazel
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I solved the plane flap with sas issue : All you have to do is offset your elevator just a lil from being parallel with the water line of the plane ... I can now have sas active all the time

quiet goblet
vale hazel
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well... it technically doesnt matter but making it pull slightly down means you will have less ability to pull up, so i choose the position that makes it pull up a lil

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easier to take off without touching anything

quiet goblet
vale hazel
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sas makes it aim straight but ksp2 doesnt handle stabilization when crossing 0 point so having it a lil off makes sas put it to 0 but will naturally pull up meaning it wont go back and forth between pulling up and down

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i have already gone into space with this method so it doesnt drag too much

quiet goblet
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but in ksp2 it just produces more drag

vale hazel
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wing offset works till you go supersonic then it can make things difficult

quiet goblet
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I know that it helps with the SAS though

jovial glacier
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you can press alt+s to trim the aircraft nose up or any other key wasdqe to trim those flight control surfaces; modern aircraft will tend towards about 2 degrees nose up at cruise with trim, so if your planes nose is just above the horizon line at cruise altitude and cruise speed after you've trimmed it, and you haven't trimmed it very much, then it is stable in pitch.

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flying planes without sas is honestly way more fun