#Varying up replayability after unlocks (+ ideas for inspiration)

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undone basin
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Writing this as a player with 70+h game time as of now, having unlocked everything and the entire map, and even though it's been a blast (no pun intended), I feel there could use being some more incentive for later-stage players to keep on playing. So, just a few ideas that came to my mind, maybe some suggestions happen to be useful^^'

- Spots where blueprints/drop sites/etc used to be
There's empty space in those areas in the following runs, so maybe adding some generic items randomized for the run could make the map feel more lively? E.g. those handle-turning vaults, apple bushes etc.

- The weaker sides to having one persisting map
It can get stale, no matter how much's going to be added, so maybe some modifiers could vary that up? I was thinking of two types independently, namely time of day (simple split into day or night) and weather (adding benefits but also drawbacks). Having these two tied to a general server timer and cycle quick enough to cause regular shifts could work to vary up fixed environments (attaching a txt to show some random examples - text limitations here). I know extra particles for e.g. rain may be hard to do, but maybe some color hues could be sufficient for easy indication of weather sometimes.

- Enemies easily become a joke to experienced players
Similarly, even with maxing out Enemy Spawns (which is not guaranteed and feels like a waste of a tuning), a decent drone and a competent player seems to steamroll over enemies with no issue. I was thinking of maybe sth like a Bounty Board could be useful - a set of 3-5 independent sets of modifiers that update regularly, letting players pick as many as they wish to make their runs that much more challenging. Some reward for surviving could be enticing and also have players wage their odds instead of blindly picking everything every time. Like above, some examples are in the txt file.

turbid elbow
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enemies are not a joke for experienced players if you are doing mision

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or specific build

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like xp guns

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then enemies are hard ngl

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and for me updates are ok and they keep me playing

white hawk
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This is actually a great idea

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+1

novel forge
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+1 seems interesting along with different modifiers (skimmed the thread)