#New Augment Slot Visualizer doesn't fit with the art style.

1 messages · Page 1 of 1 (latest)

dire delta
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A vector graphic feels way out of place in a pixilated game, maybe use smt similar to the roadmap image.

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It's also way too realistic for what I consider a very stylized game

hearty hedge
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+1 to the feedback that the style of the image doesn’t really match and felt out of place/tacked on.

  • Agree with nearG that something like the roadmap one would be better both because it’s more “zany” like the guns we make and because it’s somewhat pixelated.
  • the matte yellow color feels at odds with the color scheme of the game so far. Maybe match the yellow of the description text title? or if you wanted it to stand out from that text, maybe the silver&blue used in the edging of the level up window?
  • the icon for stock (pointy triangle shape) didn’t really read right away as a stock to me, perhaps partially because it’s facing the opposite direction to the gun we’re making.
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I do think it’s a decent idea to show this information though!

dire delta
hearty hedge
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💯

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Yeah it struck me as really off style.

swift abyss
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+1