#Black screen CTD
1 messages · Page 1 of 1 (latest)
<@&1035543604002832438> this crashes when loaded in-game.
In editor I get these errors:
This Exception was thrown from a job compiled with Burst, which has limited exception support.
0x00007ffbf79c3e3e (fcbcbdbcd954933890ff69761275a9d) _real
0x00007ffbf77f439b (fcbcbdbcd954933890ff69761275a9d) [IJobEntityBatchWithIndex.cs:972] Unity.Entities.JobEntityBatchIndexExtensions.JobEntityBatchIndexProducer`1<Ecs.Buildings.Systems.ItemPortsTransportSystem.InputConveyorPortGroupOutgoingItemRequestJob_Job>.ExecuteInternal
0x00007ffbf77f8996 (fcbcbdbcd954933890ff69761275a9d) burst.initialize.statics.7f2649605389ff6454381bb4888e74a8
0x00007ffbf796adca (fcbcbdbcd954933890ff69761275a9d) burst.initialize.statics.67f20c1429f99de2507021c7245f70dd
0x00007ffbf7966ecd (fcbcbdbcd954933890ff69761275a9d) [IJobEntityBatch.cs:937] Unity.Entities.JobEntityBatchExtensions.JobEntityBatchProducer`1<Ecs.Buildings.Systems.BuildBuildingConnectionsSystem.UpdateListeningBuildings_Job>.ExecuteInternal
0x00007ff76c917650 (Unity) ExecuteJob
0x00007ff76c91884f (Unity) ForwardJobToManaged
0x00007ff76c913a80 (Unity) JobQueue::Exec
0x00007ff76c913dae (Unity) JobQueue::ExecuteJobFromHighPriorityStack
0x00007ff76c9143b4 (Unity) JobQueue::ProcessJobs
0x00007ff76c9165cf (Unity) JobQueue::WorkLoop
0x00007ff76cb1a067 (Unity) Thread::RunThreadWrapper
0x00007ffc5106e8d7 (KERNEL32) BaseThreadInitThunk
0x00007ffc5299c34c (ntdll) RtlUserThreadStart
This is fixed in the latest update that just went live. Thanks for the report!